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(+1)

Hey, thanks for the feedback.

Yeah I feel like most have stayed away from fast paced and open world. I really wanted to tackle flying and an open world is really the only way to do that well.

You are right about the controls being pretty overwhelming, was trying to map everything so it made sense with the hand animations. I was going to go on that approach of slowly teaching the user but didn't end up with enough content for that to be effective, so maybe after more content is added.

Also for the enemies, they aren't attacking each other. I went down the route of using a machine learning model tied to a genetic algorithm, so kind of simulating evolution to optimize enemies. That involves giving the enemies a life expectancy, to survive they have to use their energy to generate health, but at some point they all die as the speed of decay increases the more they live. But that effectively make the ai better after they are reborn since they learn from the mistakes of the past generations. The first enemies have very low life span so it seems as if they die pretty quickly, but that was intentional as their respawning rate is also short.


Thanks for playing, glad you enjoyed it.