Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Remoraki

7
Posts
A member registered May 11, 2024 · View creator page →

Creator of

Recent community posts

Sorry to hear that, we'll definitely add keyboard icons as soon as the rating is over. If you want to give it another shot, maybe that will help you play the game :  the patterns are exactly the same as on controller, so north button is north arrow key, south button is south arrow key, etc... I think it's a bit easier thinking that way.

Thank you for your feedback !

Tank you very much ! Yes the keyboard inputs take time to figure out, that's the common feedback we get... We tried to match controller patterns but we'll need to add visual cues for keyboard as well to make it easier. Glad you liked the music though, i had fun composing it !

Yes we liked the concept of a time-racing game with fast challenges following each other, we'll probably come back on this and add more to it.

Thanks for the feedback ! Yes the game is a bit tricky at first but we really wanted it to be quite challenging.

We planned to have more interactions on each stage before you find the door but didn't really have time to do so. Might do it in the future.

For now every stage is generated exactly the same, only difference is that difficulty progressively increases (max difficulty at stage 25).

Cool concept, and visually appealing, but there is very little to play with, wish there were more obstacles that would appear with time or really simple extra mechanics, rather than just jumping on the next platform.

(2 edits)

Love the goofy drifting controls, very well done ! Not sure i understood the link between the fish programmer intro (very funny btw) and the race game, apart from the fish simply "programming" the game.

Would have loved to see more tracks with gameplay variations.

Awesome concept, i had a ton of fun, very well done to have come up with this idea. Plus it is very fitting to your theme. The dialogues are really well put and very funny.
I wish there was a bit more feedback on when we place blocks, when we recieve money, some additional info on the favour we get, the objective we must reach, maybe a few sound effects, etc... 

Really cool concept, changing mechanics and controls every room, I like it a lot. Too bad there are only 3 levels with one for each mechanic, we don't get to explore the gameplay much. Besides, i think a timer could fit in this game.