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R.E.M. Speedwagon

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A member registered Dec 31, 2018 · View creator page →

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I've got a working prototype of the game I'm making for this jam, and I feel like it's absolutely playable and "complete." However, I also wouldn't call it "done," as I have not yet added things such as a "running the game" section, etc. How does everyone else handle this without commissioning a layout for every draft of the game when you want to update it?

No that's very helpful, thank you!

Does anybody have recommended games to look at for a general idea of how these kinds of things are structured? I've never played a game where the main mechanics are just writing, and was wondering if anybody had some recommendations for getting an idea of what I'm doing. I've got an idea for a theme, but the how and the why of structuring it as a GAME eludes me. (And yes, I know the jam isn't until November, I'd just like to play other games before I start working on mine)

Never made a letter writing game, but I'm excited! I've already got an idea. It seems good, but I've not enough experience with these types of games to know if it might have already been done.

Hi! I'm Rem, a trans lesbian from Florida, and I'll be honest, I'm still not 100% sure what it means for a product to be a DREAM versus just...content. Is it the themes? I found out about the Jam because I follow someone on Twitter who is participating, and I honestly just signed up to try and force myself to finally FINISH something. I've got about a dozen half baked ideas floating around for classes, subsystems, archetypes, etc., for so many of the games I love. I'm currently planning on submitting a PbtA system inspired by JRPG archetypes and stories, but if that doesn't pan out, I've got plenty of smaller things I can try to hash out in the last few days of the jam.