This game seems very cool. I'm an especially big fan of the "PCs as mercenaries" framework and minimalist take on weapons. I do have some questions about mass combat though. I played out two examples and walked away with the same questions.
- How should injuries be handled outside of "tally them up, most injured is more likely to lose"? I imagine you distribute them among troops after combat, but is there any effect during?
- If 1 combatant = 1 Unit Strength, then would a Light Footsman contribute as equally as a Heavy Horseman?
- Is there generally any way for players to influence Tides of Combat, or are they basically "locked in" once the combat starts?
Any other advice or guidance is appreciated.