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Rendzio

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A member registered Dec 10, 2021 · View creator page →

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Yea the puzzle is pretty confusing xD But it isn't random, just look at each light separately, there are 4 lights and the code is 4 digits long.

but You also didn't miss much the level ends just after it, and I don't think I'll be doing more since now I am learning UE5 for some time and it seems way better suited for what I want to do, in a month or so I should be able to release next project (with proper inventory, movement and more interactivity).

Thank You for playing and I'm really glad You liked it.

The key was for the basement, I should make it more apparent by placing a lock on it too or playing a key sound when You open it, or placing the basement door before the kitchen so that way You get the prompt about needing a key before finding one.

I don't like the idea of jumpscares, but after I learn enough of blender there will 100% be something real in the darkness, although I guess You could call a sudden electricity break, or glass falling over on the floor because of the wind a jumpscare so maybe, but I really dislike scary face + loud noise ones - yea they make you jump but also aren't the type of fear that I wanted to convey in my games.

Hello, Thanks for playing! 

I don't think so that I will do more with this particular project, however I will be releasing new ones in the future,  and I hope for them to be longer ones. 

Next step I think will be learning how to do rigging and animations to create 3D enemies and learning how to implement weapons into the game, so next one should be more FPS like, however I don't know if I won't release something like "Blending Shapes" in the mean-time, because I really do enjoy creating environments.

Have a good one

Thank You very much for playing.

The resolution is intentional to make it similar to old monitors (the 4:3 ones with big chunky backs), but I don't think I'll use this kind of forced aspect-ratio in the future.

In terms of graphics, I am learning how to apply proper texture work to my projects, using mono-colors let me skip that for some time, but in my current project I am starting to use textures although still pixelated. If I were to make "realistic" graphics horror right now it wouldn't look too good in my opinion, and also proper textures cost money :/

And also I do enjoy the graphicall style of PS1 and PS2 era games it allows for our imagination to fill in a lot of the gaps making it really good stylistic choice for a horror genre game. But yeah this project isn't even looking like those game sadly.

Tl;dr

Thanks for playing, will make more games trying to make them look like Silent hill, fatal frame, early resident evils etc.

Hope You have a wonderful day <3

I wasn't able to make it live, sorry.

However I've watched the VOD, thank You for playing, it was a short project just to make something start to finish.

It isn't much, but I plan on doing actual game in this style in the future.

Hope You have a wonderful day <3

Really nice, keep it up :3

Glad You enjoyed it, I would like to make something akin to this in the future but obviously longer. Maybe add something after leaving the cemetery.

And I see it kinda worked, I wanted to invoke feelings similar to going back to Your room at night when You switch off the lights.

Have a wonderful day ^,^

Really great soundtracks, will love to use them in my project instead of random youtube result!
My only suggestion is making ha-undercurrent play in both sides instead of just one, but overall awesome job, I have now much more motivation to move on with my work.
If I ever achieve anything I'll be sure to remember You <3
Have a great day!