Glad you enjoyed the game! Unfortunately save data wont carry over from this demo because of balancing overhauls I'll be doing. But from the Prologue Demo (releasing possibly in the summer), and on, the saves will carry over.
Renoki
Creator of
Recent community posts
Hey all, we've got about 14 hours left till the jam starts! As soon as the time is up, I'll be setting up Download packs on the main page and you can all get the assets that way, then you'll be good to go ahead and start.
PLEASE send me your asset(s) before the 14 hours are up, I wont be accepting any more after that.
I hope you all have fun with this jam!
Yes!
You can use unity's standard assets, scripts, and build things out of primitives (cubes, spheres, etc) if needed, feel free.
Apologies if the rules seem "loose", its meant to be a relaxing jam. My only rule is that you use atleast 5 of the assets from the mystery box as well as handing in one of your own before the jam starts. But yeah, feel free to use the standard stuff Unity comes it
Hey all, Thanks a ton for the interest in the jam, it's happening in a few weeks and to get things moving I'd like everyone to send me their asset(s).
Please note that in order to participate in the jam I'll need atleast 1 asset from you before the jam begins.
You can pass me the asset via Discord (Renoki#0782), or email me at contact@blastprogramming.com, whichever you prefer.
Make sure the asset in question is either made by you 100% or free to use (please tell me where you got it from)
Also, If anyone would like to stream all the submissions feel free to do so, and post your channel in the thread
Again, thanks for joining the jam, hope you have fun!
Thanks a ton for playing~
I really wish dodging without a direction would make you backstep.
The backstep is an amazing idea, gonna toss that in next demo.
When switching the current weapon on the one on the ground my dum dum brain got confused everytime, I wanted the mainhand stats to be on the right and the offhand on the left, instead of one on top of the other.
Yeah Im rearranging the the Equip UI a bit so its less confusing, sorry about that.
Oh and I guess maybe later on controls will be more configurable, but wouldn't it make more sense to have R1 and L1 be the equip for each hand and R2 and L2 the attack for each hand?
Not a bad idea, next demo should have control mapping
Thanks for videogames.
You're very welcome, thanks for playing!
-Fastest time from launch to retarded screenshaking award goes to you! Congratulations!
-Selecting the name text and clicking somewhere else produces the explosion too, no idea why
In the options there's a way to turn off screenshake.
-Let me press [Escape] to go back in menus
Will be in next update
-Vertically center short menus, such as "Profile"
There will be more info on this page next update
-Not a fan of [A][D] for strafing, would prefer [Q][E] as defaults and [A][D] either move to the sides or disabled
-Where's the fuggin key rebinding, what is this shit
key rebinding will be in next update
-It's not obvious where I'm taking damage from, died what felt like arbitrarily
there will be an arrow pointing at the enemy that damaged you next update
-Game is smooth and feels good, but my laptop GPU is in the constant state of about to catch on fire
Glad you liked how everything felt. Optimization is still being worked on, but in the meantime, did the game run better at low settings?
-No idea what my goal is
In first line in the description it states that it's a Survival Arena Shooter, you basically move really fast around a randomly generated arena and kill as many Angels as possible for the best score.
-I'm never not pressing both mouse buttons, add a toggle shoot for each gun optionally if not by default
In the options there's a way to enable One Button Shooting that fires both guns with one click
-My name wasn't saved on relaunch
Will be saved in next update
Thanks a ton for taking the time to play the game, I really appreciate the feedback! Makes me happy~
This was pretty amazing, I loved all the parts you can use to upgrade your own cute little organism. There were parts where I got a bit stuck but it wasnt too hard to find a whirlpool to the next level. Boss battles are fun and I liked that you can use the environment to your advantage (hiding behind spiked balls or behind plants) also you gain a new part from defeating bosses, opening up more build variants. Great game!
My only suggestion is more detailed stats for each part such as how much speed it increases as well as turn speed stats or how much damage the part deals per hit or something