Thanks for the kind words and feedback! I am definitely going to be continuing work on this one, so check back in the future!
retrogamingdev
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I didn't have time to dig really deep here, but obviously you built something really cool here! I love the whole idea behind being able to, in a game, do block coding to finish a stage. It is lacking some UI to help understand things, maybe a tutorial... but I wouldn't expect in a game jam demo, either.
Really? Pretty rude man...
I didn't say "no game design" - I said, "no game design doc". The GDD (or game design document) is a requirement for the Pirate Jam. You didn't include it, so I couldn't read it to try and understand your game better. Clearly you have a design in mind.
But, now, I see you have just entered the same game in dozens of jams... so clearly you didn't even design it around any of the jam themes.
Update: I went to look for my comment and you even deleted it! Classy!
I am a huge Punch Out fan, so this is fun to see. It feels very close to it in the timing and movement, nice work on that. The art style is really cool too. What I would love to see (or hear about) is what else you intend to differentiate it from Punch Out a bit more. (just spitballing ideas, but like an item shop or something to buy weapons, armor, or a leveling system with XP... different characters to play as?... warrior, wizard, rogue.)
Crazy, I hadn't seen that happen. The gray block is supposed to block the flame so you can pass. I will check it out and see what is up.
Thanks for checking it out too! My hope is to create more puzzle elements as I go here, but we will see how many things get implemented with the time remaining. My goal overall is an puzzle-y, arcade-y feeling game.
EDIT: Bug has been squashed and new version is uploaded.