Computer is Asus Tuf G15 Laptop. Resolution is 1920x1080 (16:9), OS is Windows10. You can see the clock is slightly distorted from being a circle. The reference file doesn't have this. (Schoolgate_Night_Open.png) All backgrounds are slightly stretched like this but the clock makes it easier to see.
Rexwang
Creator of
Recent community posts
Woah Neat!
I love the feel and style of this, but it's so good I don't have much constructive feedback :v.
1. I think you should move the dialogue text to take up more room in the box, you should move the speaker text up and to the left a bit, maybe in it's own box with a separate font or even stylized box.
2. You should move the little setting text bits up a tad so it's not in the border of the box.
3. I think the background image is a bit stretched, the clocks were sorta ovals to me.
4. There's some read-mes and other files floating around your final build. (Which is interesting to dig around). I'm not sure how most VNs do it, but .avi videos for the CG scenes seem pretty storage heavy, the train scene was 10mb alone. Some audio clips are in .mp3 and some are in .wav
5. The starting volume seems a bit too loud, I found about 50-60% was good for me using a headset.
I didn't mess with much of the settings, or save feature. It took me about 20 minutes for the 2 chapters and coco's special chapter.
o/
This is feedback for 0.0.7. Overall, I think your game is very promising. I like the art style. These are the issues I found.
Unity project is still called "A world only Sora knows" and has no icon.
JP font is missing, not packaged in or not used. (Unity will use system based JP font in the editor and when you run it in windows builds)
No 4 star pulls
Tool-tip locations appear a bit inconsistent. (like the office tool-tip is connected to the office but the rest aren't)
You might want to make the "Start combat with this party" button a tad bigger, maybe hide the top and side bars to make room.
There was some odd layering when the slimes were on top of the player characters, where it flickered between on top and behind. You should probably look into changing the z axis as they are attacking to put them on top of what they hit.
I got stuck in a freeze state when one of the slimes died on the first level where it was waiting for that slime to complete it's turn but it was already dead so it couldn't.
(just confirming, the main menu has the quest/summon/party features, and the battle only has sora's lines so far, Enemy descriptions are incomplete but look to be working.)