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Reyinn

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A member registered Sep 07, 2021 · View creator page →

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(1 edit)

Sadly it isn't compatible without changing fundamental HDRP settings, will not be playable in browser just yet.

Hello! Will try uploading it as a web build as soon as possible, will be in a few days! Thanks for the interest man, appreciated.

F*ck Fate! Try out this new prototype :

https://reyinn.itch.io/project-junkyard-01-prototype

That was oddly satisfying!
I love the mechanic to destroy it adds momentum to the situation, cause it feels like mostly a puzzle game and I love when there is something that spices it up. I couldn't play for too long sadly, I got a bit nauseated with how snappy the screen moves and would have that as my main feedback point. If I keep my eyes on the character it's not too bad but doesn't feel so good. Other than that! Love the style, sound effects and it works really smoothly!

I also just posted a Prototype, not as polished as yours, but I would love to have some feedback as well! 

Kind regards!

That's actually really fkin cute!
Will try it out got the files :) I' just posted a prototype myself and reching out to creators for feedback so would mean a lot to me if you could check out mine too. Have a nice day!

Np =) Not at the moment no that's sadly something in the catagory of "luxary" if we can fix the foundation then maybe. But maybe one day you  know!

Okey wow, lol I had no idea what was happening at first and kept getting hit. But I love turned based and jrpgs so it did click right before I died. It was also unclear why I was limited in readying spells or why so after selecting a few the rest greyed out.
It would be nice if you can add a short explanation on your page with the commands. I was surprised how much you had already in game, also with controller working too, I had no idea haha. I love the concept, it would be sick to see it worked out even more. That's it!

I'm reaching out to other creators atm cause I also released a short prototype, and would mean a lot if you can check it out too, maybe we have similar styles in games we like actually. Tactical/magic is a big thing for me.

Have a nice day!

1 min and 04!
Once I realized that the goat wants to jump in a big arc from left to right, it suddenly made a lot more sense how to reach the top. Cause the smaller things to jump on were near impossible otherwise haha. The falling down wasnt too punishing but punishing enough. Also the minimalistic style I really like, it's a simple environment but the goat is cute. Is lore that a satan/demon trying to reach the surface level from the deeper depth?

I am trying to reach out to other creators, I'm new here and just posted a prototype of a project I'm really passionate about to keep working on. Would mean a lot if you'd check it out too, thank you!

That was surprisingly smooth fun experience, it's very clear in its vision. It was very modern-retro and I think it feels as if we're being sucked into the inner world of computer. There were some weird interaction with the bouncing platforms and trying to jump also not all chips were collectible when I interacted with them. But you got so much for a w.i.p I'm really impressed. 

Im reaching out to other content creators because I also just posted a prototype and would appriacte it if you'd check it out too! I'm planning to put as much work into it as you clearly did! Have a nice day!

Hi! I love these game types, it reminds me of Final Fantasy 7 rebirth minigame Fort Condor. While playing the game I was a bit unsure if I could just endlessly spawn knights and that the only limitor was the cooldown? It also took me a second to realize I had to press on the mage once I reached 20 gems. I loved being able to click on the gems btw, gave me something to do. I would differentiate colors between enemy and player maybe, but it wasnt too confusing tbh. I really liked it! 

I just released a prototype, and I am reaching out to other creators for feedback too. It would mean a lot if you could check it out, thanks in advance :)

Hiya I got 140 seconds!
I played a ton of Hades 2 lately so I liked that those dodging mechanics came in use here. I think it's a clean experience. I liked that the hitboxes arent annoying or too punishing, I almost got hit by blue but swirled around it and that felt good. Are you planning on adding more to it?

Also just posted a small prototype myself, would mean a lot if you'd try it out and give me some feedback. Im reaching out to other creators to see what they think.

Have a nice day!

Sadly couldn't play it on my PC, is there a way it looks cute.

Would you check out my prototype too? I am thinking of making a big project out of the prototype I am curious what other creators that I like think

Nice! I got 216!
I really liked the pacing, I love playing these type of games in arcades and gave me that old-school feeling. I also just shot a baby because I thought I'd be funny and it was! To see the reaction of someone screaming for their lost baby was wild haha makes me wonder what the lore implications of this game world are. I think it's impressive for 48 hour run I'm not nearly as good in dev work yet. I would change the - into a : at the highscore at first it felt like I was -216 like how many babies did I shoot lol?
I also just released an early protoype for something, it would mean a lot if you guys would check it out too and tell me what you think.

Have a nice day!

Hi!

So I like the idea and I needed a second to understand what I was supposed to do, because I got a bit lost on the controls since the game kinda throws me inside immediately. I use mouse/keyboard was trying to get to the enter button or open shop and not sure which direction to go until the first option unlocked of which location I wanna go. But then it kinda clicked and it made sense. I really like the concept, the vibe and music and it's perfect for my adhd lol, to click a lot. I also accidentally kept closing the game with esc, because I thought I had to open a menu/ or go back first I wasn't fully sure. But nice!

I also just released a prototype, a bit more unfinished for sure would really appreciate some feedback too :) Thank you

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Hello, I do the same thing to challenge myself creating smaller games - it's really the best way to grow. I played your game a bit, it had a addictive element to it and worked cleanly. Since you're doing a challenge going to deep wouldnt make sense, but I do think it would've been more satisfying to be able to fly through multiple targets so that chain-feeling of creating the perfect arc is rewarded. But all in all worked well!

I just released a prototype, would you like to check it out too? I'm gathering some feedback so I can make it a bigger project, have a nice day!

Hi!
I liked your prototype, it felt very smooth the controls and the movement. I played a ton of Vampire Survivors so I can't help to compare it to that and I think for a prototype its looking really well with the different options. My only feedback would be to differentiate the colorschemes a bit better. Since player/enemies are both grey. But nice, excited to see!

I also just posted a prototype of my own and would really help out if you'd check it out too =)

Have a nice day and goodluck on your journey.

Heya! Thanks so much for the comment I really appreciate it.

Hahah yes the typo hurts, I also had a weird bug where if I go into gun-mode on certain places on the map in the tutorial area, whilst facing the dummy, the character just fades away out of existence. I swear sometimes its magic games are even fully functional. I'm mostly a designer, with a little bit of dev powers in me. And when we worked on this I had 1 devs who worked really hard but is currently busy with his own classes/projects. That's why I am prioritizing finding  good devs willing to join the coming time period.

I love that you like the vibe, I definitely took note and likewise, if you ever would want some design advice or think something through you can reach out to me as well. It's always cool to help out others who study games too :)
I'm not really active on twitter, but try to be, you can add me @Reyinn94

Thank you!

Hi! I loved the artstyle of the player character. The Hat with the scrolls is a classic. It was hard to find my way around, the text did guide where to go, and I don't know if it's intended or not but I also could keep jumping upwards, I liked it actually! I wish the map was bigger so I could slide around everywhere.

I'm also a game student, and just posted a prototype, would mean a lot if you could try it out as well :) thanks in advance good luck!

Hey! I found your game also through that dude that left the feedback comment, as I just posted a very early prototype there myself. 

I grew up on JRPGS so this makes me really happy to see that people are keeping this alive. Wish you best of luck. I'll give it a try!

-Reyinn

READ ME : 

Command = WASD move.

Running = Hold down Shift

"Become Air" = V 

"Become Solid" = B 

Move between the two states to reach the cube. 

Origineel concept, toegankelijk en complex tegelijkertijd. Soms had ik het gevoel dat mijn player character van mij wegliep. Misschien een kleine vertraging in het maken van een keuze, of enemies die ook kunnen verplaatsen geeft je wat meer ruimte voor strategie. 

I love the setting, and the concept. Indeed mechanics were a bit hard to grasp and the spawn felt a bit unfair. But it's really cool to have a sword mechanic

Yeaa slim om de trajectories er in te houden, soms spawnen eyes buiten mijn range maar all in all very cool!

Vet perspectief om als een force of nature te spelen. De mechanic om boten te doen laten zinken is leuk en heeft veel ruimte om een tactisch map-game te worden. 

Echt heel grappig hoe je het concept origineel hebt geintepreteerd. De vervang en detection mechanic werkt ook goed binnen het concept. Idd naast wat tweaks of iets is het conceptueel echt goed!!