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Rhonan

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A member registered Jun 14, 2020 · View creator page →

Creator of

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Now we can make a paperboy style game but with packages, love it.

I have reported it, make sure you do too. There is a link at the bottom of their page.

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If you take the raw sheets (for the character) and change the sheet to 1920px by cropping from the bottom it should work too. This is what I did to get it to work in Godot 4.

If you are having issues with getting Godot's sprite to show these properly, you need to trim the bottom of the file. Currently, they are 1968px tall but should instead be 1920px tall. By removing the extra pixels from the bottom only, you can import and use them in Godot. 

This has been tested with Godot 4.

I had a question, I was wondering if there is any plan to offer characters with alternate movement methods? Such as wheelchairs, skateboards, rollerblades, etc.

It is so awesome that you take suggestions like this. Thanks.

Okay, I was just trying to work out the best way to know which block the player is looking at for watering and harvesting and having the top/down animations would make that visually clearer. 

Thanks for taking the time to respond.

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I am looking to make a farming rpg to try out some new techniques, including layered sprites. Are there any plans for a front/back model? (For moving up/down)

Either way, this is fantastic work. Thank you.

We can always rely on you to produce quality content. How on earth are you still only charging $3 USD?

Anyways, thanks for the different ages and skin colours. Very much appreciate the representation.

Your updates continue to be amazing, thank you for all your hard work.

Happy Birthday!

Small stuff like this makes this pack great. Details that sometimes go unnoticed but make the entire scene better. Well done.

Fantastic, looking forwards to this new set.

I like this a lot. The art, the music, it just worked perfectly.

That into scene was great, the comic effect was really well done. I liked the combat and the upgrade system. Very nice theme too.

The ship meovements were fantatic, well done. The upgrade cap felt a little low for how fast it was to reach in the first level.

That was fun to play, didn't really connect with the theme but I think it was well executed and I liked the idea of the different elements being upgradable seperately.

Thank you, this was my first game I have made beyond tutorials and it is great to hear people like the vibe. I hope to release some more content that extends the story and fixes the text.

Thanks for playing, I hope to release some updates that extends the story and inproves on the readability. 

Thanks for the playing and providing the feedback. I was worried about the text and not sure what to do. I will take a look at other dialogue systems and see what their overlays look like.

Thanks for giving the game a shot and I will look to make the text large the next time I make an update.

Yah first jam crew! Great job everyone.

You continue to make amazing content, thank you.

Rather than flood everyone's inbox with a lot of replies. I want to say thank you to everyone who has given me feedback. It has meant a lot that people took the time to give examples and places to go for resources. Thank you.

Never done a jam before and I have a full-time job and several kids. What are people's recommendations for success and for places to get assets to use.

Thank you to everyone how provides their input.