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A member registered Jun 09, 2020 · View creator page →

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I would love  technical blog!

I tried porting my Unity game to Love2D and I got the basics pretty quickly. Sadly I will have to finish my current game in Unity since porting would take too much time. I also have to figure out how Lua coroutines work (never used them) and if I can use those in a similar way to UniTask package for async programming as I have a custom physics controller in Unity based on that that is the base of my platformers. Moving 1 unit at a time and checking collision for each step sounds resource intensive but I guess that for small 2D games with little rooms that's not a problem.

Once I finish my Unity game I'll return to Love2D, I already have experience with it, I just need to have some little engine to build games with it. This blog reminded me that Tiled exists and that has already helped me a lot. I was fighting Unity editor, now I'm designing my levels and rooms in Tiled and using a custom importer to generate the prefabs. Having 5 years of Unity experience it will be hard moving to another engine, but Unity just drags me a lot and I have a lot of half baked project just because finishing them would take longer than I can afford. I hope I can finish my current game within 8 months and get back to Love2D

This was a pretty nice and encouraging reading! I don't even know how I came to discover your game but I'm enjoying it quite a bit. I have the most experience with Unity, I only used Love2D once to create a "falling sand" simulation engine. Now that I barely have time because of my job I might try this again as it can be faster than using Unity and Tiled seems better than manually assembling different prefabs together. 


Are you going to do more devlogs of this game? I'm really curious about how you handle physics, entities and enemy behaviour. Is it hardcoded or some behaviour tree or state machine? I'm amazed that you made such a nice metroidvania in such little time. This gives me a lot of motivation to do gamedev again as I was having a little rough time and this really brought my hopes that I can do something pretty good with "little" if I harness my skill and have patience building my own little engine.

I've just barely started it and I'm already loving it! Everything is organized clearly and beautifully, explanations are easy to follow with nice illustrations that help a lot!