Not sure what keeps happening with being unable to play cards without energy costs, I'll have to look into that. I also had a problem like that, but I thought I just hadn't dragged the card into the area.
And no idea what happened with the boss fight, that's something I'll definitely look into.
Thanks for checking out the game!
Rippersmith
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Yeah, I never really tested "balancing" for any of the difficulties, just wanted to get something mostly functional & unbroken for the jam. I'll need to figure out more balancing later down the line.
Having the single-target attacks target random enemies was meant to be an intentional choice, I thought it would use up precious time during fights trying to strategize and figure out who should get attacked, and it would be easier for players if they just kept throwing out cards as fast as possible. However, I'll try a build where you do have to target enemies later down the line, see how people like that.
Not sure about the bugs about returning cards & healing after a fight, I'll have to look into those. Sorry about that!
Yeah, it sounds like being able to remove/sell reward cards after a fight is a common criticism, I'll be sure to implement something to fix that in the near future.
Thanks for checking out my game!
Yeah, I admit that I didn't really test the game with anyone else, so it may suffer from being "easy for devs, hard for everyone else," haha. the time buffer for the first couple fights does sound like a pretty good idea, though, I'll try implementing that in the next update.
...I hate to admit it, the "map reroll" wasn't supposed to be in there, that was only meant for debugging & I must have forgotten to take it out. Oops.
If it's on, the energy meter should be right above the player. It may be off-screen depending on screen size, I'll have to check up on that.
Thanks for leaving a review, really glad you liked the game!