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Riz Ragent

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A member registered Apr 25, 2021 · View creator page →

Creator of

Recent community posts

Good idea. Let's add that in new version! :D

Thank you for the feedback.

1. On the difficulty, its right to improve that. Any other unappealing look and feel can help us to look into.

2. Yes, Im trying to adjust some settings. Not easy to test movement behavior because of many paths of layout. Hopefully we can find the settings that makes it smooth to overall layout soon.

3. No, please just share here. The best way of a great game comes by gamer itself. :D

Great! Let's improve it more.
1. Rank list is made consistent. In single player, player can get familiar to the ranking system before getting into multiplayer. Try Cave of Terror in single player. In future, observer or spectator can see ranking by Queue (who's leading), or by health (who's in danger).

2. Already added. In Greed Sin, optional objective is collect gold. It influence a little bit of gameplay where the more gold you have, the faster hunter gets.

3 & 4. Awesome. Good idea.

5. If not too many sound, we can add it. So far when attacked, flesh hit, blood spill and heartbeat will sound. Maybe we can add it within duration of panic. ;) 

Those are really awesome suggestions and fix. We have added to our dev list! :)

Thank you for the detailed feedback Kidaldota!

Let's go through one-by-one.

1. Perhaps you can check the color of the Orb. Better if you can screenshot it! :D

2. Unfortunately, voice for Hunter requires more funding. More support will help this! ;)

3. That's a good idea! The bigger Cave of Horror is possible. We can sort it in our dev list.

4. In multiplayer, we designed that you can purchase skill level. Alternately, playing single player also gives you skill level. :)

5 Thank you. I am excited too! :D

6. Very well. Perhaps we will share our design in our website. But our website is not yet available. Stay tuned.

7. That's a good idea too. I think I add a game mode to explore rather than being hunted.

This is a good reference for anyone to know details about hunter hunter in a video and to watch how-to-play in demo 3 version! (y)

(2 edits)

Thank you! There are a lot to improve after few tests. If you find something to improve, just tell me! :)

My advice is dont try hardest mode first. The mechanics are unlike most horror games.

Hi jhr76! I appreciate your time on playing and commenting on my game. :)

I can increase the size of the light. It is dynamic. The intersecting area will be bigger.

I fixed this immediately. The level of your health was following real-time. It should pause within few duration of panic.

I'll make an option to turn off the indicators. Actually the full HUD is not yet revealed. See attached video link. More importantly, you will see more mechanics later! :P

Hey! Thank you for trying. I hope you will like it. There are more to come in the next update :D
P.S. I haven't passed midnight difficulty. Calibration help is needed lol

The UI/Special Effect? Anyway, thank you!  It is one of the mechanics that I got lucky to look creepy. :)

Thank you for the wish Vozov! A palindrome name.

If any improvement can be made, do tell me :)

Thank you for being the first to post in Suggestion! :)

I am in the midst of adding difficulty options. But seems to taking more time because balancing is hard on the hardest difficulty!
Do you have what kind of ideas of randomly generated modes. Somehow it gives me idea of randomly generated map layout. That's great!

What language do you expect to be included. I'll arrange for it!

Anything fun you think should be added, tell us! And more details more fun!

Show me where the bug is and I shall squeeze it hard. Screenshot will be nice!

If this is your case, the middle area where you fell in the lower cave can avoid the hunter from attacking you. But don't be too close to the openings.

Good luck and have fun! :)

Usually multiplayer horror game is either coop or asymmetrical. Introducing Hunter Hunter, the first symmetrical horror game that has similarities to of a racing game.

Hunter Hunter applies queueing theory to scope player's perspective using sight range mechanic inspired by Fog of War. For example, if you are the 3rd player of 5, you will hunt the 2nd but 4th will hunt you. In your perspective, the 4th is in the shape of ghost while the 2nd player sees you as the ghost instead.

https://rizragent.itch.io/hunter-hunter

Before I wrongly place hopes on you, my demo is to introduce the basic gameplay in single player first. Then, I will release 2 more maps so that I can introduce the multiplayer properly.

When trying to introduce something new, I believe the experience of playing and learning should be seamless. My game was made multiplayer but I scoped it down to simpler game mode as individual maps. I hope the subsequent release always smooth and please be patient for the symmetrical multiplayer!