Usually multiplayer horror game is either coop or asymmetrical. Introducing Hunter Hunter, the first symmetrical horror game that has similarities to of a racing game.
Hunter Hunter applies queueing theory to scope player's perspective using sight range mechanic inspired by Fog of War. For example, if you are the 3rd player of 5, you will hunt the 2nd but 4th will hunt you. In your perspective, the 4th is in the shape of ghost while the 2nd player sees you as the ghost instead.
https://rizragent.itch.io/hunter-hunter
Before I wrongly place hopes on you, my demo is to introduce the basic gameplay in single player first. Then, I will release 2 more maps so that I can introduce the multiplayer properly.
When trying to introduce something new, I believe the experience of playing and learning should be seamless. My game was made multiplayer but I scoped it down to simpler game mode as individual maps. I hope the subsequent release always smooth and please be patient for the symmetrical multiplayer!