Thanks so much. 1 hour is fast!
Rob Jinman
Creator of
Recent community posts
That's strange, it must be a bug. It's meant to restart after a few seconds. If you were to refresh the page it would probably work. I'll examine the server logs and see if I can reproduce the problem locally.
As for the multiplayer aspect, when I launched this game I expected more people would be drawn in due to the prospect of winning money (even though it's not much), so the map is designed for multiple players. I imagined that once all the gems were gone, people would go after the trophy, which would involve colliding with each other to erode the surrounding wall. I hoped the conflict between whether to cooperate or betray others would lead to interesting gameplay dynamics. As a single player game, it's a bit boring.
I'll be making a lot of changes in the coming weeks though. You'll notice I've already got rid of the ads. I'm going to get an artist to redo the graphics, and I'll add lots of new items like dynamite, doors, keys, levers, moving platforms, etc. There'll probably be a leaderboard too.
Hi, Remkat. Thanks for your feedback.
The lag you're experiencing is probably due to the game being hosted in London. That does sound a bit worse than I expected though. I've noticed it seems to vary a lot, so you might want to try again later. Eventually, I may host the game in multiple locations, and have players automatically join the closest server. There also might be some tricks I can do to hide the latency.
The game is still a work in progress. It was initially just an experiment to test the viability of Pinata, which was going to be an ad platform, but I have new plans for it now. Instead, I'm going to focus more on the virtual currency aspect.
As for Terrestria, I'll soon be adding more features and hiring an artist to redo all the graphics, so it may change dramatically over the next few weeks.
Thanks, I think I'll fix this by baking libtinyxml2-2v5 into the executable. In the meantime, you can try installing the deb from https://packages.ubuntu.com/xenial/libtinyxml2-2v5.
Thanks :)
The minesweeper board was just to tell you which rooms within the maze were safe and which were not. A 'mine' corresponds to an unsafe room. You don't need to completely solve it, and there's no real point in doing so. The leader board at the end is completely fake - just a ploy to get your name :)
https://robjinman.itch.io/pro-office-calculator
It's been 14 months in the making, and 26000 lines of C++ code. Finally, I'm proud to announce my most ambitious project yet: Pro Office Calculator. The game features a Doom-style raycasting engine written specifically for this project. I've never worked so hard on anything in my life!
Needless to say, there is more to Pro Office Calculator than meets the eye. Look for subtle clues to unlock its secrets.
This game is rather niche, so won't appeal to everyone. It contains fairly challenging puzzles, some of which will require a pencil and paper.
Here's a hint to get you started: You might want to take a short break and come back to it.
And a one-word hint for the first real puzzle you encounter: Axioms.
I'm a little reluctant to provide screenshots as it may spoil the game's mystery, but here's one:
Thanks to anyone who gives it a go. I'll try to return the favour :)