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RobF

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A member registered Oct 17, 2013 · View creator page →

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Fantastic stuff, matey. Brilliant job.

Adored this!

https://robf.itch.io/death-ray-manta-se

<3

No-one wants that. People want a way to *not see* that information.

(3 edits)

Well, I mean you can disagree with my worldview as much as you like! I've been doing this for nearly twenty years now and it's largely been my experience that big Indies don't compete with each other (sharing info to lift each other up is the norm where I lurk), more co-exist. I've sold hundreds of thousands of games in all these years and never once needed to push anyone out to do so. I can't possibly see what advantage doing so would net me over what I already can do, y'know?

So sure, you can disagree but a) it's not how things tend to work in games and b) it's a moot point because Itch is and will continue to be somewhere that welcomes all (within the bounds of its code of conduct) -- we're just trying to ascertain the best route to ensuring both free and paid can thrive.

*Shrugs*

Obviously I don't have access to the wealth of data Leaf does but I still feel fairly comfortable with saying that the majority of Itch usage will not be people in competition with each other. You only have to look at the excess of jam projects and experiments that reside here.

It's very important that Itch stays a place that welcomes these sort of projects as they're fundamental to our progress in games - freeware and related always have been. It's also important that not everything be, as you call it, doggy dog because *not everything is*

No-one in this thread is averse to the availability of analytics but I think putting the onus on Itch to consider its role in the community and how much "business-ifying" everything absolutely will effect the role it plays (because it always, always does) is vital. Part of the reason Itch thrives in opposition or accompaniment to Valve's sell all the things, everyone fight now is because it is, for many people, in opposition.

I understand that in order to survive and grow, Itch will have a balancing act of pleasing two fundamentally opposed camps - especially if it wants to invite more projects from professional game makers. Just listening to those on the other side of the fence from that is absolutely vital too - they don't want or need to be placed in competition, if they did then Steam already exists.

Personally, I would go with an opt in but I understand that the more friction, the more difficulty in getting some uptake. It's not an easy problem to solve but it is vital that some sort of compromise scenario is reached because what Itch does now is too important to throw away.

Pretty much what it's like trying to get my kid dressed each morning.

Great stuff!