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Robo-octo

38
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7
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3
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A member registered Mar 10, 2020 · View creator page →

Creator of

Recent community posts

glad you did figure out in the end despite our lack of hints 😅

Thank you very much! Early on in developing mechanics we had to make the decision to make the dice simply increase by 1 when it rolls rather than change in a realistic way and we weren't sure about it at first but I'm very happy it worked out well and you appreciated it

Thank you very much! I'm sure pixeloverload (visual artist) and spicy chicken (the programmer who also made the music) are very pleased to read your comment but I can tell you it really makes my day to hear you think my puzzle was the most original one you've played so far. I'm glad you enjoyed!

Thank you! My job was to create the puzzles and mechanics and I'm glad you get that it is not easy in a jam haha

I'll be playing this game for a while I can tell

That's unfortunate man, hope you still got something out of making it. You can also upload a post jam release so people can still play.

These levels were very well made, I know its hard to make even just 10 good puzzles in 2 days because that was my job for my team's submission which is quite similar https://itch.io/jam/gmtk-jam-2022/rate/1616842

Thanks a bunch! We definitely did struggle to teach the very specific rules but glad you still enjoyed

I'm glad you thought the puzzle stood out

Thank you very much

Thank you, also nice profile picture that's from cultist simulator right?

Thanks! And yes we probably didn't make it clear that when rolling into special tiles you wouldn't increase, our bad.

Thank you I'm glad you enjoyed the mechanics as that was mainly my part

Yes! The click moment is what its all about!

Level 11 did unfortunately have some bugs which I only discovered after the jam, however it turned out to still be beatable. Glad you still liked our game!

I'm very glad you like the puzzles! That was my job so I'm happy to hear that and sorry if level 7 was a bit too hard

Pixeloverload the people love your thumbnail, He wasn't sure it would work well but turns out it has :)

The art style was a perfect choice for how the game works, it looks nice!

fax

The game feels nice and controls well for almost all the movement, well done!

Mmmmmm borger

Thank you very much for your compliments and feedback! We planned to have different types of enemies such as an enemy with a hard hat who couldn’t be stunned, big enemies who couldn’t be knocked back, and were considering a boss. Sadly with 3 days we were not able to implement them but perhaps we may try and add some more soon? We’ll see

That would be great! And we'd love to see your video once its uploaded

Making a factory is simple but its very very fun to try and make something very efficient money wise and space wise, great job!

Thanks :)  if we make a fighting game again we'll try to include a parry

We thought we got rid of the hiding in the corner bug but sadly we didn't, but I'm glad you still had fun.

Thanks a lot! We intended to make some enemies drop down from the vent above throughout combat to keep combat lasting longer and less slow door opening moment but we didn't get to that in the jam unfortunately.

Thanks a bunch, glad it was fun

Thanks!

Thanks for the advice, the extra cube was a mistake on my part but on our post-jam version we will have improved puzzles and new ones so watch out for that

Thank you all very much, there is so many kind comments its hard to individually thank you all but spicy chicken, pixel overload, and I appreciate them a lot, thank you!

Thank you! This game is very cool and fun to just mess around in like cleaning the system, multiple levels would be cool but also just a big area with a lot to play around with would've been even cooler. 

Thanks for the advice, next grid based game we'll try and change things up with the movement

I'm very glad you think so, thank you!

Thanks a bunch!

Thank you very much! We are likely going to release a post-game jam version with fixes for those little issues and maybe even more content so if you'd like to see more of it keep an eye out :)

Sorry about that, we intended to add a level select option in case of things like that but I'm glad you still enjoyed the game. 

Thanks! We are thinking of reworking the game and the problem with switching between platforms is high on our lists of priorities. If you liked the puzzles then make sure to look out for if we release a version of the game with the levels we didn't have time to add in.