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Robo0890

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A member registered Aug 25, 2020 · View creator page →

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My confusion is AI generated vs assisted, and which was allowed or not.

I realize this, but the rule states AI generated, not AI assisted as I intend. There is a difference in that assisted AI allows for the complete creativity of the devoloper, without the artistic limitations that would otherwise result in a worse project. I do not intend to generate code or use it to tell me how to make it. 

I still have 100% creative freedom, which is the point of the Jam, right?

I'm not that great at drawing, or any form of illustrated 2D graphics for that matter, but I do know how to use Stable Diffusion to take my rough sketches and turn them into usable game assets. This process allows me to have complete creative control over the art, but saves me huge amounts of time that I could spend making the game better to play. 


TLDR; 

Are we allowed to use AI generated art work for our games?

Nice game. The story is there, and the visuals are there. However, the game gets a little easy and repetitive after about 20 PACS. I see they kinda speed up a little bit, but simply adding more PACS on the screen at once will add the difficulty previously missing. A simple clone script should do the trick. The health pack adds a nice touch of diversity to the game. And impact feels dull. When a PAC hits my SHIELD, I should feel it. An animation that plays when I kill a PAC would make the game feel more dynamic. Great game all around. Keep it up!

I never expected any one to make it to 1000, but you must be extremely patient.

Nice! My only complaint is the camera. Instead of making the camera a child of the egg, just make it a child of the "world or "level" scene and have a script set its position and rotation accordingly. Or, as an alternative, add a bit of smoothing to the camera to keep it from wobbling around too fast.

There is a difficulty variable in the game that I just had trouble implementing, it was either too easy, or too odd feeling. After the jam, I may add a better difficulty system.

I agree about the difficulty, I tried to do something about it and couldn’t figure it out. The bamboozled card wasn’t really obvious, so a guess it’s an extra bamboozle that you can’t don’t it. The real card is when you die with a score over 100. It just simply reminds you that you are wasting your time.

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glad you liked it :)

Sorry, I don’t have a way to test it on Linux. Maybe try it on a phone/other computer 

Wait till you fall :)

I like it! I see that the bounce pad's power is determined by the speed at which your egg is rolling.  Typical platforming with an egg-cellent twist. (I'm sorry, I couldn't help myself)