Today my game Space Hop launches here: https://robofish126.itch.io/spacehop. Gameplay in action looks like this:
Turn based tactical puzzle. Move distance based on square value. Defeat enemies to raise square values of the square they died on and charge abilities.
Achieve the objective before you are overwhelmed and learn the ropes in the 52 Campaign levels. Push your skills in the 13 Expert Levels. See how far you can go in the 35 Arcade levels. 7 player ships each with 3 unique abilities. Face off against 15 different enemies and complete 6 different objective types.
While I've tinkered with games factory since I was a kid, Space Hop is my first successful attempt to complete and publish a game. It should be fully playable with a full roster of 100 levels. If there are any issues in functionality please let me know.