i wrote based on the advanced TSR Marvel Superhero TTRPG
RoboPunchPress
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Glad you like it. If that makes sense to you to go back to your ship, go for it!
Always remember in a solo game you are the GM and what ever the GM decides is golden.
Rulings over rules is my motto.
I never really thought of going back to the ship. No retreat no surrender was my space marine mentality, but maybe you play a smart person, like Lieutenant Ripley.
I have also thought of making a little oracle etc, maybe when I make it a full zine type game in the future.
I am thinking to adapt this to other genre also, like horror, pulpy adventure, cyberpunk, etc. by taking cues from some of my favorite 80-90s movies.
I plan to keep updating this file and someday make a zine for it....stay tuned.
Regarding your questions.
O2 loss is optional
1.) The items page. Now that I look at it that could be more clear. Let me make some updates
2.) You start in the Airlock, Let me make more clear and update a little
3.) Yes, that was kind of the idea. see below
4.) Currently just flavor, My assumption was you may be able to use these as interesting areas in your game as needed. I want to keep it kinda simple for now, but I plan to add more ideas to this. So if you arrive in the MEDbay you may be able to get some healing, Storage locker you may be able to find a piece of equipment. It is something I plan to expand on. but leave it to you for now to add it to the narrative as you like
My daughter and her friends are getting into it so I wanted something that made it easy for first timers. That is why I made the icons. We use luck tokens so I made a place to place them. I wanted to make abilities and spells in separate boxes to make keeping track easier. I think it worked out well.