As a fellow developer and teacher who uses Construct 3, I second this! I would be willing to pay a yearly fee for access to a web-based version of Asset Forge.
$100/year for the tool would be worth every penny!
Welcome to RR2!
We love RA2! A lot of the of the original RR2 community migrated over from the old RA2 forums a few years ago as RR2 gained traction.
I'm sorry to hear that you are having trouble with the Linux version. Unfortunately we currently don't currently have an active member of the dev team for linux. The best I can recommend is to head over to the Discord server to see if the community has a fix. We also have a more recent build available there at the moment which might possibly address the issue.
Sorry about that! There are a few bugs in the “welding” system when welding to a chassis. Our workaround is to teach people to build with individual parts, rather than with the chassis builder itself. There are a ton of helpful tutorials and builders on the Discord channel who can point you in the right direction.
We have done a large series of “bleeding edge builds” made available to the people on our Discord server. We are pushing for a stable build as soon as we can, but there are some major changes that need a lot of testing before they can be called “stable”.
If you are interested, people have been running tournaments using the bleeding edge builds on Discord.
First you will need to extract the zip file to a folder on the desktop. Once you have done this you we’ll need to run the program. On Windows you will need to click on the .exe file. On a mac you just need to click the program. It is likely that it will ask permission because the software is not yet registered on an app store.
I completely agree! Once we get the basics down like damage and a few other things we are planning on coming out of alpha and into beta. At that point we will shift focus to making it easier to get started with the game and to learn how to build robots.
In the meanwhile are you able to check out our Discord server? There are a ton of helpful folks there who can get you started.
No worries! Here is a quick description of how to place the robots in your \Robots folder if you are on Windows. Please scroll down a few posts to see the full conversation:
“ If you are on Windows you will first need to go into the robot workshop and create a new robot. Once you have done this you should be able to find a /Robots folder in a hidden folder in your user directory called "AppData".”
Great questions! The Battlebots replica pack was created by community members. I believe it is available now, though since we have no official relationship with BattleBots I can’t make it (or any other community project for that matter) part of the official game.
I recommend checking out the community on Discord. There are tons of friendly builders there who can help you with the community packs.
Sorry about that! We are working on getting premade robots into the game. For now we have put a link to a bunch of robots up here on itch. Instructions for getting them into the game are on the Discord server linked above. The user community has created many many more robots available on Discord as well.
Great question! If you are on Windows you will first need to go into the robot workshop and create a new robot. Once you have done this you should be able to find a /Robots folder in a hidden folder in your user directory called "AppData".
I strongly recommend you check out our Discord server. There are tutorials there for accessing the /Robots folder, as well as a big support community to help you with questions.
Well done! Thank you for these!
By any chance have you checked out our Discord server? If you are interested there is a pretty active community discussing bug fixes and where we are going with the game.
1. Fixing naming and file handling is on our critical path to Beta. It will definitely be something that we will need to address.
2. We can definitely take it under advisement. No promises.
3. We have to think very carefully about every mechanism that we put in the game. It needs to be both possible and stable given Unity's PhysX engine. Some arrangements create wobbly messes (think chain linkages) that aren't at all suitable for our purposes. If you have a particular design in mind that you can draw, we would love to hear about it in Discord.
4. Hollow shapes are hard! The reason is Unity PhysX doesn't actually support them. You have to make them from a series of convex shapes arranged in a circle, and this creates all sorts of performance issues. It is something we can look at though, but we have to be very careful to not tank the game's performance in the process.
BUG REPORT 1——I have to admit, I haven't even tried adding a wheel to a free axle yet. Nice catch!
BUG REPORT 2——The countdown time should start after 5 seconds of immobilization. Not sure what is going wrong here though...
BUG REPORT 3——If it isn't too much trouble would you mind joining the Discord server and posting the robots with the bugs? I thought we had fixed all of the instances of exploding robots (actually caused by an error in a script). We could definitely use your .RR2Bot files for troublshooting.
BUG REPORT 4——The old D.B. (emphasis on OLD) is build using an ancient unity prefab and scripts. We will need to rebuild it using the bot lab to make it work correctly. Its on the list, but we aren't there yet.
Spinner power is a function of component choices: battery configuration, ESC voltage and current, motor selection, gearing, and weapon design. There is a lot to learn and to experiment with in the new builds. Have you checked out the community builds on Discord? There are a lot of builders there with great designs to crib from.
No worries! There are a few AI scripts on the Discord server that should work for your hammer and flipper. Have you been able to join the Discord?
We have Joe Strout on the dev team now. Here’s the inventor of the miniscript programming language we are issuing for AI. With his help we should be able to rework the AI to make it performant and fast to program.