Are we writing TTRPG resources here? Some sort of computer game? Neither? Possibly either?
Is there a specific framework or set of rules that we're supposed to be basing our creations on?
RobotCommission
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Hey, everyone.
I've had my eye on the Polymorph system (and specifically Rebel Scum) for quite some time, because the simplicity of the mechanics had me intrigued (plus: huge Star Wars fan).
This jam seems like a really good opportunity to dive in, and I just picked up Rebel Scum to expand my horizons on what the system is capable of.
My question: are there any other games out there that make use of the system?
It looks like 'Mazes' and 'Kobolds Ate My Baby' fit the bill. Do they expand on the system in any way that's notable or different from the rules presented in 'Rebel Scum'? If so, how?
And what about indie developers using the system? Any particularly good implementations of the rules I should look at?
Thanks!
I'm a bit confused by the terminology used for this jam.
Just to break things out a bit...
1.) Let's call 'Option A' an entire virtual table-top application (like Roll20 or Fantasy Grounds or Foundry VTT).
2.) Let's call 'Option B' a package of forms/dice configurations/character sheets/maps/scripts/etc. to be used in a VTT application.
3.) Let's call 'Option C' any singular item listed under 'Option B' rather than an entire package.
4.) Let's call 'Option D' a traditional pen & paper TTRPG with rules on how to play, how to build a character, and maybe/probably a default setting.
5.) Let's call 'Option E' an adventure for use with 'Option D'. It's got a story, encounters, skill checks, maps, etc.
So what exactly are we expected to build for this jam?
Any of the above five options, with Options D & E built specifically for use with a VTT?
Some specific combination of these things?
Some new concept I haven't heard of that's built from the ground up to take advantage of VTT features?
Thanks for whatever assistance you can offer!
I have zero experience with FitD games, but everything you've done here looks like it's solidly in my wheelhouse (from the TV/movie touchstones, to an emphasis on tactical combat). I'm really loving what I'm seeing here.
Have you considered any sort of licensing scheme for the final rules release? OGL? Creative Commons?