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robsmithdev

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A member registered Apr 21, 2021 · View creator page →

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Wouldn't that be kind of a waste of time now that Quest is converting over to OpenVR?

Thanks! Took me a minute to figure out the negative effect then I remembered something like this in an old school game and knew I had to do it.

(2 edits)

So I just created a new webgl build using the latest LTS version of Unity and when I try to use the auto-size option it tell's me I don't specify the dimensions? There dimensions set inside unity for the build so not sure why this isn't working? Any ideas?
Also when I use the click to launch in full screen the game screen that first loads doesn't show the entire game until I manually click full screen?

Edit: I just tried to also manually set the viewport dimensions to fit what I built my game in and the game doesn't show fully still unless I click full screen?