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RobZot

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A member registered Jun 09, 2020 · View creator page →

Creator of

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(3 edits)

Seems like it didn't go very well 😅

Thank you to everybody who played and wrote all those kind and appreciative words for our work, it really means a lot. 🍑 (it's meant as a heart, not a butt, you scoundrels!)

We will still discuss an update soon enough, just to give credit to all your feedback.

Thanks all!! Keep making games!! Peace! ✌

Hi TinYtus!! 👋 Thanks for playing!!

We are already planning on tuning down the arc sensibility 😁👌

I Hope you enjoyed the game and will enjoy It even more if/when we update It👍

Thanks again for your feedback!! 

(2 edits)

Hi people! 👋
🥭Developer Rob here!
Had a lot of work to do these last few days, but now I'm joining the challenge too! 😎
See you at the top! ⇮ 

This is only the beginning 😁

Wait a minute.....Arc or Art? 😂😂

(3 edits)

I got you 👌

this video explains the tool, then I coded it a little differently to adapt the tool to the existing code but the result should be the same.

I then applied a gradient color that uses the brightest and the darkest color for each fruit 🍊 and applied some transparency.

Then I added a .... we can call it  "lag effect" on it: if you look closely 👀 you can see the line does not follow the mouse 🖱️ perfectly at the same speed, that's because the "sensibility" of the mouse movement would make the aim harder.

I hope this answers your question, see it as a thank for playing and appreciating our game 😁

We are glad you could release your hatred in our game, come back anytime you feel fruits are going against you 😂

For the fullscreen we had some issues, we will surely fix it if we ever make an update for it.
Thanks for playing! 😁

We thought "Samurai Fruit" (and actually, there's another game with this game too), "Sensei Fruit", and many more....but in the end, we chose Fruit Massacre....how did we end up with the same thought!?!? 🤣🤣🤣

How could this happen?! 😂😂

Hi, these are the hitboxes: 

So I guess the hitboxes are not perceived correctly....🤔 we'll look into that! Thanks for your "perception data" they'll be very useful to find a possible issue!

To thank you I'll tell you a secret: in the last 0.4 seconds if a fruit is exiting the collider the slash will execute instantly instead of waiting for the default time, this is a Forgiveness Mechanics we added that really influences the gameplay without being noticed.😉

Hi Dicode! Thank you for playing! 😁

Maybe you played it at a resolution not fitting your monitor, the timer is on the top right of the screen while the score is on the top left.

If you keep having this problem can you give us the resolution of your screen so that we can fix that in a possible future update?

Thank you in advance!! 👋

Hi ProSmashy! Thank you for playing!!

Bombs were actually an idea! If the game goes well we plan a special update where bombs are involved too.

(1 edit)

Yes, there is! But I won't spoil it 😉.....oh wait my colleague already spoiled it!!! Chiara!! Why!?

Do not tempt me 😂😂

Noooo!! What Operating System are you using? We had no time to test it for Mac and Linux so we don't know how the response is.
If that's the case we are sorry for this 😥, and thanks for the feedback we'll fix it in a future update if the occasion occures.

Hi BugBiteSquared, thank you for playing! 😁

I'm curious about what you said but I'm not certain I have understood it correctly 🤔

What you say is that you find the "HitBoxes" too small? How do you imagine the shape of the hitbox/es is/are? By your response we can understand how are the hitboxes perceived and maybe tweak them.

Thanks in advance! 👋

Thank you everybody!
It's really heartwarming to see all your comments. 💚
Really a good way to wake up after 48hours of work.

I'm almost disappointed with the lack of all-negative reviews 😂

Good day to everyone and keep teaching to all those wannabe ninjas how it's done!😉


and I actually think it's a good game! I would like to play more of this ( maybe with more than 20 seconds next time 😂)

Congratulations!

As my name is Rob, I'm really flustered that you made a game where I'm the main objective.

Complimenti raga! Un giochino semplicissimo reso molto figo dall'atmosfera su cui avete lavorato parecchio.

(1 edit)

Davvero ottimo complimenti!
I disegni sono fantastici, e m'è piaciuto moltissimo come avete fatto un background sonoro diverso per ogni dipinto, davvero ben azzeccati.

Anche i dialoghi li ho trovati ben scritti e molto simpatici, alcuni mi hanno strappato delle risate (una certa pecora più di tutte) , altri invece avevano delle citazioni forse un po' forzate (tipo il "Nani!?").

SPOILER ALERT

A dir la verità per la combinazione finale c'ho provato per almeno un quarto d'ora a capire ma ho dovuto prendere i suggerimenti. Ho capito a che dipinti faceva riferimento il testo, ma non avevo compreso che dovevo prendere i numeri presenti nei dialoghi (sinceramente AssassinCreed 2 non ci sarei mai arrivato).

Sono davvero geloso, complimenti!

P.S.: gli occhi del serpente mi han fatto un po' saltare

Oh yeah i was thinking the same thing

(3 edits)

I used the obstacle jumper but didn't jump the 2nd obstacle, it felt a bit unfair ;(
Anyway, I like the sound design and the progression system :) 
The game is a bit of a gambling game since you get random pieces which is a bit strange in a game that asks you to be strategic, but hey that's Xcom bab- oh wait wrong game xD

(1 edit)

Really exciting!
Try to add some movement lines to make it clear that the field is moving and is not just rotating.

This is really exciting.
The juiciness is well placed.

WAIT,......... IS THAT A JOJO REFERENCE!?

Anyway cool game!

Only one thing: why aiming punches with the mouse? It's so confusing because you see your charachter facing one direction and punching a totally different direction.

2 ways to solve this:
A. You make the punch move in the direction the charachter is facing, so no need of the mouse, just WASD
B. You make the charachter ALWAYS face the direction of the mouse (try to look at games like "OfGuardsAndThieves" to understand what i'm talking about)

Thank you for telling us that, we removed the "Working for Mac" option.
None of us have a mac so we didn't know.

Thank you very much, we enjoyed making that menu so it's great that you also appreciate it.

Sorry for the walls, when the jam ends we'll make sure to fix them, and maybe we'll try to make a "ForceRewind button"

Thank you again for the feedback!

(2 edits)

Loved the visual, even if at the start my eyes were asking me  to ende their suffering cause of all the "old film" effects i really liked how you made the art all "old tape" style.

I actually enjoyed playing it, so much i finished it without the need to stop.

The rewind mechanic is a bit "classic" but it's not wrong, so  that's ok for me.
It actually make the game more enjoyable not having to restart, it's just that you could try to find a way to use it to solve a level.

I didnt immediately understood that i could use the film for pole vaulting and i got stucked in a level for a while.

Anyway you made it alone so, great work!

ahahah yes, it happens sometimes, had no time to deal with it, really glad you loved it   :D

Mh, yes the movement is like this because of technical limits, it was just easier doing it as it is, maybe if we had more time we could change it to Pokemon-like movement.

For the walls  its King's fault   (joking,...or maybe not? ;D)

Thank you very much for the feedback!!

Thanks

It's unclear where you have to go.

I ended up in the part where you have to move the tower, and that's actually cool, but there is no checkpoint, you die in one hit and the guy is really slow.
That just killed me my will to continue, sorry T.T

But i moved back in time when there wasn't no wall, but still could not move inside

BUG REPORT:
If i recall my kite, it moves towards me and if there is a cloud to interact with between me and the previous position where i used the kite it activates the cloud since is being called to me.

When you call the kite just use transform.position = newposition so the kite teleports to you instead of moving towards you, activating any cloud in between

(1 edit)

The game visual and audio effects are fantastic.

Traps as they are placed right now are not fun, just annoying.

The Rewind theme is forceful integrated in the game, there's no actual mechanic, is just a respawn with a new power.

IN THE END:
+Fantastic effects
+Cool game
-Move or remove the traps please.
-It's not about rewind

(3 edits)

The resolution of the browser window doesn't let me see everything, but maybe is just me

There's bad typing on the introduction...oh wait is what is meant to be, now i get it.

Sorry but with this resolution problem is unplayable for me

The sliding effect is too much disorientating (Maybe you can put each square on the screen at the same time, just make them appear in a different part of the screen, starting from top left to bottom right)

It doesn't let me move on empty squares where there was a wall previously

What you did it's cool, but it's not a game, it's more of a "story where you can move", it's not even possible to call it "Interactive" since it's just about following given instructions, the game plays itself without the player doing actually nothing.

Great level Design.
The art is cool too.