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RockCastle Studio

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6
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A member registered Jul 24, 2022 · View creator page →

Creator of

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Hi! Im so keen to know... the main mecanic, about blowing into the microphone, which is a great idea btw, does it works? I tried but after some attempts I Leftclicked and starting shooting. Thanks for reading. 

Hi Aleksei, thanks for your comment. The main mechanic of Tireless samurai is to breath in order to keep fighting. The longer you survive the better. "A tired warrior is a dead warrior" I hope you find this more appealing now. Have a nice day :))

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Tremendo juegazo al llegar al nivel 16 solo quería más, espero que en un futuro puedas meter más niveles, felicidades por tremendo juego

Hola! Sin duda es un reto, lamento que no hayas podido terminarlo. Aún así nos alegra saber que lo hayas disfrutado. Gracias por tu comentario. Buen día :))

Muchísimas gracias por jugarlo, a nosotros también nos costo bastante tiempo poder hacerlo sin una chuleta al lado, el programador termino hasta las narices de tantas veces que lo tuvo que repetir , jajajaja.

Muchísimas gracias por jugarlo, nos alegra que te haya gustado.

Nos alegra que te haya gustado el juego, el tema de la dificultad es una cosa que buscábamos que pareciese sencillo a simple vista.

Desafortunadamente no tuvimos el tiempo suficiente para poder meter elementos de variación entre partida y partida pero nos fue imposible debido al tiempo.

Nos lo apuntamos para actualizarlo en el futuro.

La temática del juego es genial, y que al terminar le des al no crasheando el juego es un giro estupendo, no se si es aposta o no pero es genial. En resumen muy buen juego

Hola muchas gracias por tu comentario y feedback.

Si pensamos en ponerlo pero como teníamos partidas tan cortas lo descartamos, pero quizá al llevar unas cuántas partidas si sería interesante no tener que ver todas las animaciones y demás. 

Lo tendremos en cuenta gracias. :) 

Le mecánica es sorprendente y satisfactoria sobre todo al llegar a 100 en situaciones justas y complicadas. El aumento progresivo de dificultad está bien hecho y no complica en exceso el avance, por lo que dan ganas de continuar y seguir adelante. 

Gran juego.

Un concepto de juego muy original y flipante. El arte brutal. Super entretenido a la hora de jugarlo una pena el fallo de la tecla R pero siendo navegador es un problema ínfimo. 

El juego si fuera un poco más corto o tuviera checkpoints no se haría tan pesado. Y el mapa también es excesivamente grande. El personaje tiene un diseño bonito y muy bien pulido.

We are sorry to hear that, the game is oriented to play on Quest 2 and maybe it has issues with another VR equipment. We will work on that too. We hope you enjoyed the game. Thank you so much for your comment. Have a great day :))

Hi! Thanks so much for playing. In fact the protagonist is an explorer Indiana Jones/Nathan Drake like. And the minotaur is always near...

Thank you so much for your comment! Have a great day :))

Hi! Yes! you are right, we are working to fix those issues. Thank you so much for playing and for sharing your thoughts! Have a great day:))

Hi!Thanks for sharing your experience. You are completly right, we have realised the bugs you mentioned and we are trying to solve them. The task of making the glowstick work is the main on the list.  And who knows? maybe the minotaur is lurking in the darkness... 

Thank you so much for the review!

Mixed feelings. The "midas touch" is mindblowing. Such a cool way to show the main mechanic. The puzzles seem to be intricated. The main problem, (as you may know) was the fps ( on Quest 2). I really hope you can fixed that because it was a truly fun and enjoyable experience. Congrats!

Hi! We are working on playabilty focused on making more interesting the whole game.  Corridors are a big part of this so we will check them. Thank so much for your comment.  Have a great day :))

Thanks you so much for those kind words. It really means a lot for us. We hope you enjoy the game. Have a great day :))

Hi! Yes you are right, we are dealing with some little bugs like the one relative to the walls. We keep an eye on that. Thank you so much for your thoughts. Have a great day :)) 

Hi! Yes thats a known bug. In fact the gameplay is meant to be only illuminated by the glowstick.  We had a lot of illumination doubts and troubles and we ended up replacing it.  We are still trying to fix it. Thank so much for your comment :))

Great idea and result! 

Firstly i would like to talk about cons. There are some minor bugs. Once you have picked up a spell sometimes it collides with another and it doesnt go to your inventory, it stays in your hand. This is fixable ingame by picking it from one hand whit the other. The scrolls stack to close sometimes you cant read them.

Okay and now the good things. 

From tutorial to end this is  a really enjoyable well build experience. The mechanic of taking turns is so intricate and requires concentration. 3D Assets were great, music was adecuate, the animations were amazing. I really enjoyed watching the enemies flying arround me.  I love the fact of looking for spells arround the environment. Definitely, a really good game. Congrats!

Cool overall. I had some trouble using the spells, i´ve seen in other comments the same thing happened to them. Also it happened once only but I ended in the dungeon and no skeleton appeard. It would be a really funny and chill game if it worked as expected.I liked the scene assets but the scenario had some weird overlapping between walls and corridors.  Animations, assets and and music were pretty nice.  Overall a really nice idea and a well defined concept. Congrats!