June 10, 2023
- General
- Added Windows app. WebGL has some limited functionality for copy-pasting, so it seemed like a good time to add a platform that better supports it.
- Adventures
- Added Adventure 2, with a couple early ideas for levels.
- Level Maker
- Fixed a bug that caused the "choose a direction" arrows to display when using the "Play At" feature.
June 6, 2023
- General
- Revamped surface physics. Effects of colliding with surfaces are now much more consistent/predictable.
- Added "Augment Loop", allowing the infinite looping of power-ups.
- There seems to have been an issue with local data resetting. Apologies if any data was lost. Anything published will still be intact. (Just pre-alpha things...)
- Adventures
- Added Level 4
- Reworked Level Map
May 31, 2023
- Adventures
- Added a third level to adventures. Made minor improvements to the coin placement for levels, as well as some small adjustments to improve platforming flow.
- Level Maker
- Made some QOL improvements to the level resizer.
- Added a "Play At" button that allows player to start testing from any position in a level.
- This feature is still pretty rough around the edges. It needs more visual prompting, placement boundaries and players should be able to pre-select power-ups.
- Online Levels
- Fixed a bug that prevented recently played online levels from being saved.
May 15, 2023
- Level Maker
- Added "New Area" option to passages to make it easier to transition to editing a new area.
- All Play Modes
- Made bottom UI bar "click-through" so actions can still be performed while clicking on it.
May 14, 2023
- Level Maker
- Player now respawns at checkpoints in Level Maker.
- It gets pretty inconvenient to have to restart the level every time the player is destroyed during testing.
- Player now respawns at checkpoints in Level Maker.