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Updates Sticky Locked

A topic by Rockhopper Games created May 14, 2023 Views: 75
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Developer (7 edits)

June 10, 2023

  • General
    • Added Windows app. WebGL has some limited functionality for copy-pasting, so it seemed like a good time to add a platform that better supports it.
  • Adventures
    • Added Adventure 2, with a couple early ideas for levels.
  • Level Maker
    • Fixed a bug that caused the "choose a direction" arrows to display when using the "Play At" feature.

June 6, 2023

  • General
    • Revamped surface physics. Effects of colliding with surfaces are now much more consistent/predictable.
    • Added "Augment Loop", allowing the infinite looping of power-ups.
    • There seems to have been an issue with local data resetting. Apologies if any data was lost. Anything published will still be intact. (Just pre-alpha things...)
  • Adventures
    • Added Level 4
    • Reworked Level Map

May 31, 2023

  • Adventures
    • Added a third level to adventures. Made minor improvements to the coin placement for levels, as well as some small adjustments to improve platforming flow.
  • Level Maker
    • Made some QOL improvements to the level resizer.
    • Added a "Play At" button that allows player to start testing from any position in a level.
      • This feature is still pretty rough around the edges. It needs more visual prompting, placement boundaries and players should be able to pre-select power-ups.
  • Online Levels
    • Fixed a bug that prevented recently played online levels from being saved.

May 15, 2023

  • Level Maker
    • Added "New Area" option to passages to make it easier to transition to editing a new area.
  • All Play Modes
    • Made bottom UI bar "click-through" so actions can still be performed while clicking on it.

May 14, 2023

  • Level Maker
    • Player now respawns at checkpoints in Level Maker.
      • It gets pretty inconvenient to have to restart the level every time the player is destroyed during testing.