Thanks for the rcomment. We hade a tutorial planned, but we ran out of time.
RockNBurn
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Thanks for the comment.
We were trying to stay on theme without being too obvious, so we wanted to do something like Mario Galaxy on a Die world. At first we were thinking that each face would be a unique environment with a unique gameplay, but it was too much to do considering the deadline. So we changed to puzzles with the same mechanic but are dependent of each other (as the other ideas was a metroidvania).
About the puzzle design, we build the levels in such a manner that the game would finish by itself in the first run and then we scrambled the movable parts around.