Oh, now I got it!
Yes, that is frustrating indeed! Sometimes there are tons of resources lying there and they just ignore. I totally agree.
I have an idea that is a little bit diferent but could help in this matter:
We could have a log of the discoveries that we already found like a "Simmilandpedia" or something like that. But this feature should only catalog the discoveries already achieved because most of the fun in this game is to find new things and sort out how they are done!
Some discoveries are made by accident, like the lightning rod and the vaccin that are discovered in a whole different way as these doesn't involve inspecting anything.
Discoveries may also have some other discoveries as prerequisites so you should explore the game further in order to find them.
But a log of what you already found would be great indeed! Nice one Mackaa!
I'll post this in the Suggestions topic.
I've been playing the game for some time and I'm really enjoying it. I liked it so much that I thought I could help improve it even more with some of my ideas as well as other players.
With that in mind, I created this topic with a compilation of suggestions for future updates. If anyone has anything to add to the list comment below and I will update this post.
Here is what we have so far:
More to come...
Pretty sure, it happened two times on different games, the first was with the smelter and the second with the refinery. The resorce drops from them to the right direction (at least in my case) and there was a patch of terrain that destroy resources 2 tiles away from the refinery to the right. I wish I had screenshots to show. If I can make it happen again I'll post the image.
On the picture bellow you can see the moment the oven throws 2 itens to the water. The apple pie felt in water but I was not able to catch the exact moment. As for the bread, It was thrown direct to the water to the north. Plz, fix this.
The game still freezes randomly and there are 2 othes 'bugs' that are just stupid.
First one is the Refinery bug: Whenever the humans build a Refinery in a spot and there is an oil terrain on the right side of it the produced oil will allways sink into the oil puddle preventing their collection.
Second one: Resources being produced and falling in water, lava, oil, etc... This one is so annoying because it just makes no sense. If the people are harvesting wood from a tree whats the point in the wood being launched in the air miles away and falling into the ocean?? The same applies on resources produced in the Smelter, the Refinery or any other production facility. The same applies to the sample power. If I am a god and I want to give a sample of whatever I like to the people its not logic that the sample resource is launched far away just to vanish in the water or lava. The game is difficult enough without wasted resources and this mechanic is frustrating and makes no sense at all.
Sugestion: The gathered and the produced resources should spawn right next to their original source and they should allways spawn on the land. The flying resources thing should only happen when they are generated by natural phenomena such as thunder, meteor, quake, otherwise they should just spawn next to the place they were collected or created (using the sample power).
Third one: The game starts lagging a lot when there are lots of resources on the ground and the lag doesn't stop even if they gather all the dropped resources. I suppose that shouldn't happen since the graphics are so simple. Looking at the CPU usage using Process Explorer shows just 23% CPU usage from Simmiland.exe and the overall CPU usage in my computer is bellow 40% so there should be no lag at all.