The game still freezes randomly and there are 2 othes 'bugs' that are just stupid.
First one is the Refinery bug: Whenever the humans build a Refinery in a spot and there is an oil terrain on the right side of it the produced oil will allways sink into the oil puddle preventing their collection.
Second one: Resources being produced and falling in water, lava, oil, etc... This one is so annoying because it just makes no sense. If the people are harvesting wood from a tree whats the point in the wood being launched in the air miles away and falling into the ocean?? The same applies on resources produced in the Smelter, the Refinery or any other production facility. The same applies to the sample power. If I am a god and I want to give a sample of whatever I like to the people its not logic that the sample resource is launched far away just to vanish in the water or lava. The game is difficult enough without wasted resources and this mechanic is frustrating and makes no sense at all.
Sugestion: The gathered and the produced resources should spawn right next to their original source and they should allways spawn on the land. The flying resources thing should only happen when they are generated by natural phenomena such as thunder, meteor, quake, otherwise they should just spawn next to the place they were collected or created (using the sample power).
Third one: The game starts lagging a lot when there are lots of resources on the ground and the lag doesn't stop even if they gather all the dropped resources. I suppose that shouldn't happen since the graphics are so simple. Looking at the CPU usage using Process Explorer shows just 23% CPU usage from Simmiland.exe and the overall CPU usage in my computer is bellow 40% so there should be no lag at all.