Hey man, I found your game whilst trying to find an asset pack, could you tell me where did you get the graphics for this project? It seems to be made in Godot, I'll chek it later
Nvm, I found it, it comes from the Kenney's space shooter extension, right?
I'll leave the link in case someone else is looking for this, see you space cowboy
rodrigovittori
Recent community posts
4/5 or 8.7/10 Simple, fast, quick. However not very intuitive. If the mechanics were introduced in the first room before starting the meters would be excellent. A simple flag should do the trick (if !has_opened_spawn_room_door or something like that). Adding crumbs of lore would go a long way.
"Of course I would like to run away... but I cant" and phrases like that. A hint about having to reach the portal, as in to distinguish the actual endgoal would be greatly appreciated.
Also, there's a plethora of items which I have zero clues about how they work. The rest of the game seemed all-right.
Third time was the charm for me. First I died as I missed a meter. Secondly by not understanding my goal (get in the portal), I thought that I had to fix the generator to keep the lights on or something like that.
Great game nontheless. Just minor changes. Specially quotes upon item pickup (something like, upon picking up a crowbar "this can't protect me, but it can clear a path for me") or something like that, it's 2am here and my braint won't brain too much. :drowsyface: