extremely relaxing game!
great concept and near perfect execution!
Well done!
roma_p
Creator of
Recent community posts
you are quite right actually,
By 'rogue like', we rather meant 'dungeon crawler with bad 2d graphic', not the perma-death thing,
With more time we would have gone for a retro visual style close to the first diablo, but where the objects and interaction would have been those of the original rogue game.
Thank you for playing our game and taking the time to give us our feedback.
So!
- If we had more time we would have allowed to move the tiles after placing them, as long as they don't connect the hero to a point of interest (tiles would then be locked ). I'm working on it at the moment!
- On the connection with the theme, our idea was as follow: We wanted to avoid the idea of connecting characters/objects and try to find something else to 'join'. That's how we came up with this idea: rather than joining elements inside the level, player should join the level itself together. That's why the skeleton enemies are on the tiles: player is not supposed to put together pieces to cross the level but to put together the level itself, enemies included, in such a way the character can reach the exit. If this idea may not appeared fully fleshed out, I think there is room for experimentation here.
Again, thanks for your comment!
ありがとうございました!!!
And thank you so much for playing our video game on stream !That's my first time seeing someone playing my game on Twitch and it meant a lot for me!It was really cool watching you having fun on our game, you should give a try to the last levels as they introduced the most interesting game mechanics in my opinion !
Here the website of the artist : https://www.scottbuckley.com.au/
Thanks for playing our game!