Thank you!
A second version of the prototype was in development, but I could not get a nice drifting experience, so I put it on hold :(
But sure I will come back a day to this project!
Hey !
Thank you for your interest, unfortunately, this prototype is now discontinued. In fact, I should have taken it back from 0 (structure of the code/project is a real mess) but I just improved it and fixed bugs for my portfolio (the project was presented in February 2019 as school project). You can change the size of the window, but anyway, the game is not optimized at all :( (even on my laptop, GTX1060 6GB, it's bad).
The first is a bug feature
Yeah, sometime the system of area doesn't work very well, maybe I should make them smaller so the character can't be in the area of the control panel and in the area of the hatch. I don't have something in my code that forbid the hatch area if the guy is also in panel command area, I don't understand why the character is not detected ....
Yep you are send to the start, but the game is not reset, it's just position moving, I will update the game presentation. The boss will not die when killing you x)
I would like to add features like starting from last screen message , idk, this prototype is so unfinished because I lose 2 days on having more realistic path with physics collision for sblorbs....
Finally, I'm doing this jam and the MetroidVaniaMonth jam in a same run
I'm working on Tiny-Pixels a custom 2D engine that use webgl. The engine is developed in TypeScript, compiled with Babel.js and Webpack, the output is < 5kB zipped for now (sources are about 39kB).
The engine feature :
Feature I would like to implement :
The way of using it is a bit inspired by the engine Godot
The Little Girl is the temporary name of the game. Your are a digital virus injected in a high secure data bank by a hacker. Your mission ? locate and recover data from a list of company. The game will focus on a system of limited memory in stack that is fulfilling each time you access data or discover new area. You can extends memory by putting data in the heap, but doing it can trigger security programs, so you have to make choices and stay discrete. You will be stuffed with few sub programs that will allow you hack other entity to destroy, freeze them or take their identity to avoid security or accessing some area etc.
Maybe you should take a look at https://github.com/bitnenfer/tiny-canvas
It's one of js13kgames's resources
Hi, I'm nealith, and this will be my second game for a gamejam.
This game jam begin at the same time than the LOWREZJAM 2019, I thought that it would be interesting to make something for both. Also, I already heard of "HTML5 and JavaScript Game Development Competition in just 13 kB" and was interested in the idea to provide a game that have technical constraints :)
I don't know if I will go for resources given for the 13kB game competition or if I'm going to do my own
I would've liked too, but I didn't manage to create good layers for my parallax, not enough skills in pixel art, also I didn't get time to create a story and put it in game
Also for roadblock, this is the only minimum feature I can implement in time, traffic, aircraft dropping spikestrips are in roadmap
Also turn and hill on the road (implemented but disable to produce a first version)