Cool game, feels really good. The audio is immaculate, good job :D
romanleco
Creator of
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using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class TimeFormatter : MonoBehaviour { public static string FormattedText(float seconds) { if(seconds <= 0) { return "00:00"; } string formattedText = ""; string formattedHours = ""; string formattedMins = ""; string formattedSecs = "00"; if(seconds == 0) { return "00:00"; } if(seconds % 60 != 0) { float secs = seconds % 60; if(secs >= 10) { formattedSecs = Math.Truncate(secs).ToString(); } else { formattedSecs = "0" + Math.Truncate(secs).ToString(); } } if(seconds % 3600 != 0) { float cleanMins = seconds % 3600; float mins = cleanMins / 60; if(mins >= 10) { formattedMins = Math.Truncate(mins).ToString(); } else { formattedMins = "0" + Math.Truncate(mins).ToString(); } } if(seconds >= 3600) { float hours = seconds / 3600; formattedHours = Math.Truncate(hours).ToString(); } if(formattedHours != "") { formattedText = formattedHours + ":" + formattedMins + ":" + formattedSecs; } else { formattedText = formattedMins + ":" + formattedSecs; } return formattedText; } }
Awesome, you did so much in so little time, congrats, It was a cool short game. Here are some recommendations
- Make the obstacles that hurt you the same color always, that way you can communicate visually what hurts you and what doesn't (for example you could make all your spikes red and turn the red obstacles to green or vice versa)
- Make a background for the pause menu (a UI image should work) so it's clearer that you opened a menu
This are just recommendations and ultimately you decide what you do with your game. Congrats again !!! :D
(I had the most fun with the last level because it was the hardest to beat)
Helloo, you can make a new post/comment on the main page. I really want to see that!!, but I wasn't able to open your file.
You can make a new post here and attach the image by clicking the image icon (the last one) that will appear on top of where you are writing your comment, if you prefer you can also go on X/Twitter and make a post that includes "@romanleco_dev".
Anyways, thanks for playing the game!! :D, I am currently working on another game right now, but I've received a lot of messages with great ideas for it so maybe I will update it someday.
Hello Negreb, thank you so much for your feedback.
1 We will see what we do about this one.
2 I forgot to put an intensity limiter, we will do that next stream(day 8).
3 Yes, the game lacks balancing and the enemies are too weak. Apart from that you regenerate so it's really difficult to be eliminated.
When we balance the game I'll make sure to fix that. :D
That's a fair point, I've gotten the same commentary about the frustration on loosing a turret, specially attacker ones, I am thinking (maybe I will do it but I am not promising anything) I could lower the card costs scaling a bit and make that the attacker only combinations can't be destroyed, Do you think that would make the game better? Or is it okay like it is now? but just a bit frustrating
I really like the way you incorporated the theme. The aesthetic is also really cool and the physics are well done and fun.
I noticed a couple of bugs that didn't let me go past the third stage.
Really nice entry. You should think of uploading a version to web so more people can play without downloading.
Congrats 😎👍
Great ideas, I was a little tired of working so I throwed that UI menu in a very short time, I think I can update that. About the screen shake toggle I will add that in the next update. The enemies do get a little bit of time to get to you at the start so I can add that as well. Thanks for your recommendations, I really appreciate it.
Game Title/URL: https://romanleco.itch.io/radicalrumble
Pitch/Information: Kill enemies and choose how you want to evolve.
I'd like feedback on: Anything.