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romanleco

32
Posts
22
Followers
5
Following
A member registered Jul 18, 2017 · View creator page →

Creator of

Recent community posts

Cool game, feels really good. The audio is immaculate, good job :D

Thanks a lot for the review, I'll update the game once the voting period ends taking your feedback into consideration. I really appreciate it :D

Hey, I know I already answered you on stream but still, very impressive !

Nice! Were you able to make it work ?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class TimeFormatter : MonoBehaviour
{
    public static string FormattedText(float seconds)
    {
        if(seconds <= 0)
        {
            return "00:00";
        }
        string formattedText = "";
        string formattedHours = "";
        string formattedMins = "";
        string formattedSecs = "00";
        if(seconds == 0)
        {
            return "00:00";
        }
        if(seconds % 60 != 0)
        {
            float secs = seconds % 60;
            if(secs >= 10)
            {
                formattedSecs = Math.Truncate(secs).ToString();
            }
            else
            {
                formattedSecs = "0" + Math.Truncate(secs).ToString();
            }
        }
        if(seconds % 3600 != 0)
        {
            float cleanMins = seconds % 3600;
            float mins = cleanMins / 60;
            if(mins >= 10)
            {
                formattedMins = Math.Truncate(mins).ToString();
            }
            else
            {
                formattedMins = "0" + Math.Truncate(mins).ToString();
            }
        }
        if(seconds >= 3600)
        {
            float hours = seconds / 3600;
            formattedHours = Math.Truncate(hours).ToString();
        }
        if(formattedHours != "")
        {
            formattedText = formattedHours + ":" + formattedMins + ":" + formattedSecs;
        }
        else
        {
            formattedText = formattedMins + ":" + formattedSecs;
        }
        return formattedText;
    }
}

Cool stuff !

Awesome, you did so much in so little time, congrats, It was a cool short game. Here are some recommendations

  1. Make the obstacles that hurt you the same color always, that way you can communicate visually what hurts you and what doesn't (for example you could make all your spikes red and turn the red obstacles to green or vice versa)
  2. Make a background for the pause menu (a UI image should work) so it's clearer that you opened a menu

This are just recommendations and ultimately you decide what you do with your game. Congrats again !!! :D


(I had the most fun with the last level because it was the hardest to beat)

(1 edit)

Hello, I am about to try your game on mobile, I'll tell you how it goes in a moment

Thank you for playing. I just did an update on the game. Feel free to check it out :D

(1 edit)

Helloo, you can make a new  post/comment on the main page. I really want to see that!!, but I wasn't able to open your file.

You can make a new post here and attach the image by clicking the image icon (the last one) that will appear on top of where you are writing your comment, if you prefer you can also go on X/Twitter and make a post that includes "@romanleco_dev".

Anyways, thanks for playing the game!! :D, I am currently working on another game right now, but I've received a lot of messages with great ideas for it so maybe I will update it someday.

(1 edit)

Hello Negreb, thank you so much for your feedback.

1 We will see what we do about this one. 

2 I forgot to put an intensity limiter, we will do that next stream(day 8).

3 Yes, the game lacks balancing and the enemies are too weak. Apart from that you regenerate so it's really difficult to be eliminated.

When we balance the game I'll make sure to fix that. :D

That's a fair point, I've gotten the same commentary about the frustration on loosing a turret, specially attacker ones, I am thinking (maybe I will do it but I am not promising anything) I could lower the card costs scaling a bit and make that the attacker only combinations can't be destroyed, Do you think that would make the game better? Or is it okay like it is now? but just a bit frustrating

Wow, good times imo, thanks for trying the game! What do you think of the difficulty. Too challenging? Too easy? Feel free to share your experience with the game. I appreciate it :D

Pretty cool, I got the bad ending haha.

Super simple but really engaging, good job :D

I loved the sound and visuals, the animations for the arms were very appealing.  I couldn't understand what to do at first but I started dragging the cards and it worked. Overall good submission. Congratulations.

It is still a great game jam submission, and an expansion in content would be cool too.

Thanks for your comment, I'll rebalance enemies quantity and difficulty in the next update. I don't have people to playtest so it's kinda difficult to make it challenging without making it frustrating haha.

I don't really remember how to recreate them but the problem was some previous cycles didn't grab the cubes and/or stayed in the same position without moving.

I really like the way you incorporated the theme. The aesthetic is also really cool and the physics are well done and fun.

I noticed a couple of bugs that didn't let me go past the third stage.

Really nice entry. You should think of uploading a version to web so more people can play without downloading.

Congrats 😎👍

Great ideas, I was a little tired of working so I throwed that UI menu in a very short time, I think I can update that. About the screen shake toggle I will add that in the next update. The enemies do get a little bit of time to get to you at the start so I can add that as well. Thanks for your recommendations, I really appreciate it.

I like the assets and the music, the dialogue and animations were super cool to see, specially for being a game jam submission.

I would like the player to teleport when it is outside the vision instead of just when it touches the border but that is just my opinion.

Good Job 👍

Thanks a lot for you comment, I am glad you liked it. I just updated the game with some recommendations from other comments if you want to try it.

Could you tell me which UI element is not visible in your ultrawide so I can maybe fix it. I will see what I can do about the difficulty. I am really grateful for your comment, thanks a lot :D

I will add the holding down of the mouse to fire. The progression is a little bit more tricky but I will try to make it better. I really appreciate your comment, I am glad you liked it.

Thanks a lot for your comment, I will add the hold for fire haha, and also will make it so you can deactivate the fisheye if you want.

I totally get it, thanks for your comment I will update the game so you can hold the mouse button. I am glad you liked the visual effect.

The visuals are super cool. Congrats.

Game Title/URL: https://romanleco.itch.io/radicalrumble

Pitch/Information: Kill enemies and choose how you want to evolve.

I'd like feedback on: Anything.

Awesome. I love Winston.

Super interesting, it's relaxing, I really like it.

I think it's pretty cool.