The graphics looked very 90s era, definitely fits with the Jam ! I felt though that the first tutorial information is misleading the player to only walk past the enemies while the game seems to actually require to eliminate all enemies as their current map placement is too tight to allow for only walking. Or there is a lack of cover boxes through the map. Also, I played on controller and having the walking button on the front makes it impossible to walk and turn the camera. Which on the corner with the first enemy, doesn't allow for seeing the upcoming second enemy. A button such like a trigger, joystick press, etc would work much better for a movement modification. I noticed a bug btw, when the AI is in the stairs, on a higher step than you, they keep on trying to hit you but they keep on failing as the player is too low.
Overall, while I felt that the current mechanics coupled with the level design weren't fitting well together, I can definitely see potential to build upon it to make this a full fledged game!
PS: Loved the reference to Banjo Kazooie on the UI with the hexagons !
RML
Creator of
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Amazing feedback, thanks for taking the time to answer :)
Don’t worry about failing at finding the right path, it’s the point of a first level, it gives a chance to people to find out which ever way, what are the rules and how does the game play itself.
We will definitely add a visual cue to the exit so that it’s clearer that the player has done the right thing by going towards there :)
Thanks for playing our game and leaving this comment !
If you don't mind me asking, when you first started playing, what did you think could be the objective? Was there anything on the map that made you hesitate? Also, how long did it take you approx.(if you remember) to realize what it was?
Your feedback would be very valuable to us !
Thanks a lot for your review ! It's a difficult choice that we had to do in terms of design, and while we would have loved to make puzzle requiring more splitting, we also wanted to make sure that any solo player, not used to be moving 2 characters at the same time, wouldn't get too lost. But we definitely have more puzzles in stock for the future with more of this.
Great work on your game too !