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RoodyOh

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A member registered Jul 12, 2022 · View creator page →

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Thanks for your kind words! Actually I feel motivated to pressure on with game dev after that jam. It showed me what we were able to do in such a short time and were we can still grow and nurture of skills! aAnd since pixel art is already a hobby of mine I am fond of creating a game in the near future! I've got plenty of ideas and I think I'll work on something else than fixing that 48h mesh of untangible code :D

And ofc, keep it up, too! If I get the chance I'll gladly look into some games people did for the jam later :)

To be honest we considered not uploading the "game" since it is buggy as hell, but since it was our first experience struggling with code and didn't want the artwork go to waste we uploaded it nonetheless!

As I love pixel art I'm pretty fond of pixel consistency and I think the presentation of the game is half the battle to get a good game! :D

The problem with the pit was a last minute change as we intended to change back to the main menu and therefore had to decrement the scenenumber to change to. And guess what? I was so wasted that I incremented the scenevalue and since there's no scene coming after that nothing happens and you're running on this hitbox!

Our biggest problem was that we've used Git to merge our work progress and at the final hours we had merging problems and even lost code. Many things would have worked out if it wasn't for the merging problem and that's pretty sad!

We'll come back for next year and then go big!

Thanks! I wasn't sure if it came oit good enough as it was my first time making pixel art for a game

Thanks! We put obviously more work into the artwork than the gameplay. In the end it was a mistake as we didn't have enough time to finish the gameplay:(

Thanks! We really put a lot of time into the art and therefore had less time for the actual gameplay. We havn't considered enough time to deal with bugs and in the end had merging problems of the code so that even more is missing than we had ready to show :(

And yeah, the planet took less work than the actual character animations, I only needed 20 - 30 minutes for that, was pretty lucky it came out like that! :D

Thanks for the response! Sorry for the bugs, in the last hour of submitting we had a merging problem in Git which resulted in a loss of lot of information such as the HUD, the kill zone from working, having buggy animations and even the goal from not working anymore. But since we fit the theme at least in artstyle we wanted to submit it anyway! Thanks for your invested time, really appreciate it :)