Thank you!
Rosechamber
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Thank you! My biggest inspiration for Full House is the Castlevania series, mainly Symphony of the Night. I recommend all of the Castlevania games a good deal, but Symphony of the Night (along with the original Metroid) is the game that really pioneered the genre. If you're looking for something more modern, check out Hollow Knight and the Blasphemous series - they share a lot of influences with Full House, and I cannot stress how high quality they are.
There are a few levels where you only need to jump once to win - other than those few, the level design feels about the right level of complexity. I wish there was a little more polish dedicated to respawning, there is one room in particular where holding right can get you stuck in a death loop until you let go. The audio mixing needs a little work, but the completion chime is still quite satisfying. The tutorial is clear and concise, and mechanics are introduced at a good pace. Good job!
Very solid overall, love the art, the core concept is interesting and well executed. Unfortunately, the double jump has some weird restrictions which can make platforming frustrating. I was a little disappointed to find a wall of unkillable enemies at the end of the final platforming challenge, but I can respect it being there for story reasons. Overall, good job!
The idea is very creative, and well executed. I'm impressed with the visuals, especially given the Jam's palette rules. Unfortunately the controls are a little hard to get a grasp of, and the game only really works in fullscreen (which took me a good amount of time to figure out). Still, a fun (and well written) game overall.
Good job!
Thanks for playing, the astromancer is my favorite too. The ranger and frost witch are pretty similar with high health (only difference is that the witch deals more damage with a slower projectile). However, when they each get their upgrades they're quite different: the ranger gets a double jump, higher rate of fire, and a double shot, whereas the witch gets more projectile speed and damage, the highest move speed in the game, and a piercing shot.
Frankly phenomenal this was made for a jam. It has such fleshed out mechanics and polished art, it feels like a full game (minus the playtime of course, but that's more than excusable for a jam). Overall, an amazing feat for the jam window; my congratulations to the devs. Looking forward to seeing what you guys do in the future!
Very fun, the art is good and the core concept fits the theme well. My only complaint is the lack of invincibility frames: it makes going from full health to dead far too easy, and makes hits you take early on mean nothing, as when you get hit later you'll be getting hit multiple times at once anyways. Still, a very solid entry, with addictive moment to moment play. Great job!