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Ravoid - (Rosie Carter)

39
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A member registered Feb 23, 2019 · View creator page →

Creator of

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I apologise for the late message, I didn't get the notification and it's been 3 months lol. DMs should be open :)

Hello there

Genuinely really cool, loved nearly everything about it.

The aiming mechanic was a bit slow and floaty and gave a headache but I am very prone to that so it might just be me.

I really liked this, it's so simple yet fun. My favourite thing is clearly the damaged sound and the environment as well as the CoD Zombies style mystery box. 

If I had to say something to improve on, it would be that the enemies looked a little odd but apart from that, I liked it.

I really like this idea. There is a few bugs of enemies getting stuck etc. and I feel as if a lot of my experience is my fault since I found the controls kind of confusing and it to be quite hectic. Otherwise good because I love the animations and concepts

There's a few issues with it such as the boxes not picking up now and then, a few lighting glitches, the moving platform in the first bit not moving you and you yourself have to move. Also the mouse after the first level would bug out, I don't know how to explain it. Finally the game would lag/chug a bit. Otherwise I think this is not only clever but looks and sounds visually appealing for the majority. The rocket jump mechanic thing works well and I enjoy it. 

I really liked your models, the lighting was also quite nice. I especially enjoyed looking at the tiny shrine with all it's intricacies. Good job

I'm not sure what I was supposed to be doing and the sound effect for an attack was really loud and kinda hurt my ears. I do like the environment despite it's simplicity as well as the teleport.

I really like this, like the little cube spawner and everything else, the only thing that I would say to improve is that your pause wasn't working. Otherwise, really god.

This was a whole unity project and the description you put says 'my attempt at a game' when we're not supposed to make game. Just a small thing.

I did try to download the project and have a look at it but some of the files were unrecognisable for some reason. 

So only really one mechanic worked and that was the shooting mechanic and not to mention the Hue slider worked. Otherwise, the health didn't work or really anything else. Sorry

All of it worked apart of a random instance in the 2nd scene where when you moved the mouse (not even pressing anything) it would move the character as well as look around so it was super broken and disorientating to play.

You have 2 scenes which are pretty much the same as well as a scene with nothing in it.

1 of those scenes has health that doesn't work and the other does, the sliders don't work and neither does the button.

Not really sure what else to say but I'd advise play testing it before uploading it. 

Your shooting mechanic and health/damage system works fine as well as the hue slider being a nice addition. 

Pause menu didn't really work though.

You're shooting works and I like the gun model. 

There is a few things that you could do: texture the boxes, the slider didn't really do much from what I could see. Sometimes jumping would pause things.

Not bad at all though.

You should be really really proud of this George. Each mechanic is represented well. 

I had barely any issues. Well done :)

Yeah the locking of looking up and down wasn't my fault, Unity is annoying.

This is super great, I can't fault you at all. I only had a very very minor issue with the jumping where it didn't pick up.

I think each level is great, everything from your shooting all the way to the rewind, I love it so much. 

Really great job!

This was really fun and interesting, really good job.

I'm aware of the issues you had while making this and that you're already aware of, as Callum said "Good gaem"

There was a few minor bugs here and there like falling off the moving platform for some reason; I liked the concept of it though.

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Sensitivity was a bit off as well as the UI elements but seems like you had a few issues with them which is fair enough. On the other hand it was really good and clever.

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If I hadn't been on the same course as you, I wouldn't know which button allows you to change scene, otherwise I really liked it (especially the projectile). I also liked the health and damage level with the damage over time.

The shooting level is really cool but you made the player able to just jump out of the maze in the AI level.

I really like this, there are a few bugs such as camera locking up and pause not working but overall it's really cool. I especially love the AI level.

Good Job!