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Toolbox Toby Yarnley-Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #9 | 3.000 | 3.000 |
Presentation of product | #10 | 2.500 | 2.500 |
Practical skills demonstrated | #10 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The teleport mechanic was really fun and seemed to have use in many situations though I found the health display to be a bit weird because it included decimals. Also the damage object fell over and rolled away when I walked in to it.
It's cool to see the teleport work in a project, however the health scene thought that I was paused when I wasn't. Along with that, the teleport didn't send me onto a walkable platform, which meant I fell into the void. Also, the tooltip at the top left cut off, so I couldn't read it.
The only issues that I really had with it were that the player moved really slowly and had it's camera too close to the ground as well as not being able to stand on top of the moving platform as it would just move without you. The health in the second scene capped off before hitting 100 and the enemy could just be knocked over and rolled off the edge. Other than those issues that, I'm sure, could have super easy fixes, these mechanics could work rather well and are interesting in their own right.
There was a few minor bugs here and there like falling off the moving platform for some reason; I liked the concept of it though.