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Rounak-Paul

17
Posts
5
Topics
2
Following
A member registered Oct 13, 2023

Creator of

Recent community posts

Thank you, I am planning to add an AOE cannon.

Duplicate entry from 1-bit jam.

Rush Fight community · Created a new topic Update

Post Processing added [Check out settings]

Visual effects

Leaderboard

Thank you for the feedback, I will work on the reward system and difficulties. 

After I finish my entry for Github Gameoff 2023, I will add 2 more towers, AOE cannon and laser towers. Also will need to rework the assets. 

Glad that you enjoyed the game. 

Glad you enjoyed it. 

Rush Fight community · Created a new topic Update

Powerups and Leaderboard coming soon...

Fun and engaging 

The counter window is really hard to get. Very fun idea overall. 

There may be some memory leak issues. The game may not destroy objects outside of the scene. 

The reason I make games is to see people enjoy them, you just made my day, thank you. 

This game was rushed as the jam was for 7 days only. I will polish it and add some more defenses and different enemy types. 

Thank you. 

I had plans to make two more towers before this Jam ended, but could not finish them. 

Every round with a multiple of 10 spawns more enemies. I have to make some balance changes. 

Leave a comment, would make my day! 

Invaders TD - 1Bit by Rounak-Paul for 1-BIT JAM #2 (With Awards) - itch.io


Invaders TD - 1Bit by Rounak-Paul (itch.io)

Invaders TD - 1Bit

Defend your land against Alien Invaders in an Endless battle


Objective: 1-Bit Jam #2, Gamejam (7 Days) 

Theme: You Start With Everything And End With Nothing 

Dated: 16th Nov 2023


Credits:

Created By: Rounak (Duke) Paul 

Email: paulrounak1999@gmail.com

External Assets:

[Free] 1-Bit Patterns and Tiles by PiiiXL (itch.io)

[Free] 1-Bit Platformer Pack by Kenney (Assets) (itch.io)

A staff member from the Discord clan informed me this is acceptable.

Hi, My team has decided to develop the Game on Unity. Since Unity has its own Version Control solution called Plastic SCM, we were wondering if we could develop using Plastic SCM and later before submission transfer the project to the GitHub repo?