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Version Control Platform

A topic by Rounak-Paul created Nov 02, 2023 Views: 388 Replies: 9
Viewing posts 1 to 5
Submitted

Hi, My team has decided to develop the Game on Unity. Since Unity has its own Version Control solution called Plastic SCM, we were wondering if we could develop using Plastic SCM and later before submission transfer the project to the GitHub repo?

Deleted post
Submitted

I don't see a problem using other repos as long as you also push changes at least once at the end to Git as well. Not like anyone could even tell what else are you using.

Submitted

A staff member from the Discord clan informed me this is acceptable.

Submitted

Was not the point off it was to have a public repo so people can actually confirm you make a game in 1 month based on the theme?

Submitted

I'm pretty sure the point is that Github is organizing this jam and they want to promote their product, git, and open-source software in general.

Also, requiring a public git repo doesn't actually prevent anybody from starting development before the jam actually starts.

Submitted

Unless you can delete history of a git project it does.

If your day 1 commit  is 10 gb project with 100  custom made assets I can deduct it is not your first day that you start working on that project.

Submitted

You can delete the history of a Git repository.

Submitted

So how the file history is going to work if we delete history of git? Will it show as new file or it just shows the last diff?

Submitted

There are many ways to obfuscate the history of a git repo. The easiest is `git squash`, which takes multiple commits and squashes them into one large commit.