Hi, My team has decided to develop the Game on Unity. Since Unity has its own Version Control solution called Plastic SCM, we were wondering if we could develop using Plastic SCM and later before submission transfer the project to the GitHub repo?
I don't see a problem using other repos as long as you also push changes at least once at the end to Git as well. Not like anyone could even tell what else are you using.
There are many ways to obfuscate the history of a git repo. The easiest is `git squash`, which takes multiple commits and squashes them into one large commit.