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A jam submission

PLAYHEADView game page

parkour: the musical!
Submitted by JOSEPH QUESTED — 1 day, 3 hours before the deadline
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PLAYHEAD's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24.5564.556
Ambition#43.8893.889
Polish#53.4443.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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josephquested

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Comments

Jam HostSubmitted

Really love the aesthetic you had going on here, what with the visuals and the music. Was really fun triple jumping across the map.

Jam HostSubmitted(+1)

Cool Clustertruck-like concept! The old-school graphics really mesh well with the game, but my only critique would be the jump button having a small cooldown before the player jumps. And another small critique would be the distance of the shadows being small, its not very visible, I barely notice it, I wish Unity increased it automatically for you. That being said, the game is pretty solid for 3 hours.

HostSubmitted(+1)

Visually one of the most interesting entries. The mechanics feel good but you really need to work on that UI and ensure that it works on all of the screen sizes. I would also have liked to see an element with looking up and down just to take in the visuals.

Developer

i thought i wasn’t allowed to use the Y axis! but i realise now after playing everyone else’s games that is not the case hahaha 

HostSubmitted

LOL well that explains that.

Submitted(+1)

This was so good! The only thing I have to say is that you have a small exploit where you can regain your jumps by hitting the sides of things, other than that this is a very well polished game!

Submitted (1 edit) (+1)

WOW awesome. This is my favorite game so far. I really like the old school PC graphics and really liked the soundtrack. Great Job! Beat it after a few tries. (realizing you have multiple jumps helps a lot lol)

Submitted(+1)

My girlfriend say me "Oh it's the game with trucks" and it's reming me too the clustertruck game. The concept is cool, the ps1 aesthetic also, but sometimes the triple jump reset without touch platform ... it's strange.

Submitted(+1)

Pixelated, pallete aesthetic really works well here, the gameplay reminded me a lot of clustertruck. There were some surfaces that I could get stuck on, otherwise, good job!