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rparks701

5
Posts
1
Topics
A member registered Jun 02, 2017

Recent community posts

I really really liked this, but I can't tell if I reached the end?? The branching narrow paths that end up at a rectangle with 3 pillars surrounding it? In any case, 5* from me. Simple, but fun and approachable, mechanic that introduced just enough back tracking and "feeling lost" to be fun.

I had an issue doing the Blue color where in the first room with the faders I couldn't tell whether I was registering a hit or not. Also, I ended up on top of the blue orb and there was no gravity to bring me back down lol


But cool concept that I think did the theme well!

Glad to hear it, I feel like it's helped a lot and I appreciate the quality it has!

I ended up going with the Recharged version, and I'm loving it! I had been using it on my android phone, but on the big screen is much more enjoyable so far, and it seems to be running well, the only level that gives me any real issue is forest and I'm guessing that's due to all the rendering of trees.

Are there any plans to add level or timed lap creation tools, shareable fastest laps, etc.? The  laps you designed are great and a big challenge for me, but I think it'd be cool to try some other lines.

Either way I'm loving it, and I appreciate you making such a well though-out sim for learning and practice. Hoping when I build my first quad I can get it to "feel" like the Freerider setup.

I downloaded the demo from the recharged ($9.99) page, is there a difference in quality or performance I should expect from the regular ($4.99) simulator? I noticed the desert scene is vastly different from the Android. I love the changes and as long as the demo is an accurate representation of how it'll perform, I want to get the full version.