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Reaching's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #313 | 4.111 | 4.111 |
Overall | #515 | 3.796 | 3.796 |
Design | #708 | 3.389 | 3.389 |
Adherence to the Theme | #744 | 3.889 | 3.889 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Original concept! However I found myself often running in circles and had to give up at some point.
I liked it!
I really really liked this, but I can't tell if I reached the end?? The branching narrow paths that end up at a rectangle with 3 pillars surrounding it? In any case, 5* from me. Simple, but fun and approachable, mechanic that introduced just enough back tracking and "feeling lost" to be fun.
if you hold pillar on the left there's a platform to jump down to, they should've added some light or something to lead the players there
Great game. I would have played it till the end but the game got bugged and it kept respawning me and killing me. Top notch.
Love the concept, very original and very cool! That moment when you touch the pillar and it reveals everything was honestly really cool. It did start to feel a little bit aimless and it's definitely easy to get lost, but I could definitely see this being fleshed out into a pretty interesting full game given more time. Great job!
Great Idea! This is a great foundation for an atmospheric exploration and puzzle game. The moment when you touch the second stone and the camera is lifted up a bit is great! Its really easy to get lost, but thats understandable. Well Done!
Cool idea, a bit frustrating to play though
why don't you just touch the ground lol
He's got the back pain
I usually hate when games make me unable to see anything, making me rely on memory or try and error to find the path. Your idea is interesting, but unfortunately I didn`t find the game a lot of fun to play.
Wow, this is amazing!