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Pilcrow

3
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A member registered Jun 11, 2020

Recent community posts

i don't think there's any non-wooden weapons for anything but the scepter, sword, and heavy melee yet - i think i've done out all the currently available content (lv15, cleared the keep, no more quests) and haven't ever seen any bells, daggers, or bows drop whatsoever.

it is very funny to respond to 'the game feels like work' by telling somebody to focus on the excessive amount of garbage in the base

that said, while the daily tasks offer a lot of credits, they aren't mandatory (and the X drives daily becomes trivial once you have some download, detector, & processing upgrades)
it's also worth using the hash code driving time to do some exploring! if you route your dishes so you're taking the shortest path, you'll have plenty of spare time to find some really cool stuff around all those dishes.
head out in the morning, get the codes, and return when it gets dark or when you feel like it!

this is the first version i've played, up to day 44, really good, just two things:

is saving ever going to be made functional during certain events, especially when the danger isn't actually nearby? it is incredibly frustrating to do a lot of work on the base, see that an autosave failed, and have to make the choice whether to engage *at all* with whatever's going on or just hide and ignore it so that you don't get killed and lose work

like, the way save disabling currently works encourages some really degenerate gameplay where you DON'T interact with events at *all costs* if you've been spending the downtime actually doing something and see a failed autosave. and while only a few events *can* kill you, the ones that do can really set you back in these cases and there's no clear way to tell without spoiling yourself, or to prepare for it because that null error is your only warning. this is very bad for a game where these are the most interesting and unique things that happen.

also please put the transformers on the maps or something lmao it was incredibly unclear if they even existed when i first dropped into story. 
there's no clear indication of where they are in relation to anything else so unless you put some serious legwork into writing down their positions using the digital map/driving around the nearby dishes, routing between them is just pointlessly hard.