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Ru Rika

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A member registered Apr 16, 2023 · View creator page →

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More randomness and additional content you shall have.

Thanks, I know it needs tweaking though. any ideas? aside from enemy spawn rates.

well the goal was to destroy all the blue shrines at the 6 towns, each time you break one the skulls eyes on the Hud will start to glow.

This was supposed to be a speed run type game, while trying not to get spotted. But didn't really translate real well.

I'm just learning to code so to fill in the blanks I was using visual coding (that little logic brick thingys), that certainly could have been a problem.

Working on it, Next GMTK I will be ready

Yup, the performance was real bad. and I only noticed this after export. Thanks for the 'thumbs up' I will have a better product next time.

this was hard... but fun.

To be honest I know there are quite a bit of things spawned in a distance, but during tests in the editor it was running smooth. So I thought it was ok until I exported it. I didn't have the time to make any changes so I was hoping it was my PC and would be fine for everyone else since Im running kind of under powered. but I guess not.

Lesson learned 

btw sorry about the immortal house glitch, I think I fixed it now but I will have to update the game after more patches

So sorry that was the case,  I was having trouble with having the game export and used my last games export settings in a rush. Think that may have caused it.

Ok, Firstly the game I submit will be complete and playable. however so I realized that there is no way for me to implement all the features and systems I was planning on. As such after submission can I continue work on the game?

How should I go about that, Would you need the updates?

Thanks for this opportunity, 18 days and counting I guess.