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A jam submission

Call Your HeroView game page

This time, play the role of the villain destroying those pesky villages and claim your power!
Submitted by Ru Rika — 6 minutes, 18 seconds before the deadline
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Call Your Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#59871.6672.222
Creativity#63311.5832.111
Overall#63821.4441.926
Enjoyment#65671.0831.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This time play as a villain and destroy the nearby towns as the hero and his guards try and stop you.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I couldn't really understand the goal of the game, I just kept attacking the hero whenever they spawned in. The game performance also wasn't great so it made it harder to navigate the area, especially with no directives on where to go. The art looks pretty good though but unfortunately I couldn't experience what it has to offer because of the issues I encountered.

Developer(+1)

well the goal was to destroy all the blue shrines at the 6 towns, each time you break one the skulls eyes on the Hud will start to glow.

This was supposed to be a speed run type game, while trying not to get spotted. But didn't really translate real well.

Submitted

The art is cute, but it doesn’t seem like there’s anything to do. For some reason it only ran at like 10fps, which is impressive because there’s seemingly nothing happening in the game and I have a high-end PC that’s only about a month old. So I strongly recommend learning how to write code that’s better optimised.

Developer

I'm just learning to code so to fill in the blanks I was using visual coding (that little logic brick thingys), that certainly could have been a problem.

Working on it, Next GMTK I will be ready

Submitted

The thumbnail art was very promising, but sadly I didn't really get it. I did get the game running but the help button in the main menu showed a blank screen. The game also ran really poorly on my pc. I don't know what that was about, seemed like a lightweight 2d game. But really good job for doing a gamejam on your own. I've never done it and it would seem very tough for me.

Developer

Yup, the performance was real bad. and I only noticed this after export. Thanks for the 'thumbs up' I will have a better product next time.

this was hard... but fun.

Submitted

The games looks cool, but a bit into the game I start to have some frame issues. Maybe there are too many things spawned in the distance? Either way, it looks like a promising start but it was a bit hard to navigate once the frame drops came in. Also I wasn't fully sure what to do once I found a village, I managed to destroy one house, but then the other houses didn't break.

It looks cool, but the delay makes it hard to explore.

Developer(+1)

To be honest I know there are quite a bit of things spawned in a distance, but during tests in the editor it was running smooth. So I thought it was ok until I exported it. I didn't have the time to make any changes so I was hoping it was my PC and would be fine for everyone else since Im running kind of under powered. but I guess not.

Lesson learned 

btw sorry about the immortal house glitch, I think I fixed it now but I will have to update the game after more patches

Submitted

I'm really sorry, but I downloaded your file and it won't run. I'm so disappointed, sob.

Developer

So sorry that was the case,  I was having trouble with having the game export and used my last games export settings in a rush. Think that may have caused it.