Quicksilver 0.4.0
The goal of this week’s version is to speed up gameplay and clean up current features. I’d like to get a “stable” level 1 going followed by a few more rough-draft levels. The “story” of the game is getting more and more fleshed out so enemy designs are starting to make sense. Really borrowing pacing ideas from Raiden IV to help speed things up and make things a little more fun.