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RunNow

42
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A member registered Feb 03, 2021 · View creator page →

Creator of

Recent community posts

oof

Opps Didnt eant to submit it to the brackeys game jam lol

I Might make it so that the camera gets both in the shot

Thx

I just searched player sprite and found a cool vector image, so I just took it, pixelized it and made a sprite from it

Thx i actually inspired by a stock image lol

thanks, that Was a huge problem to me

Thx btw

its better than the one before although still has some bugs I know

Your idea is nice, ill check ur game as soon as in home ;)

ill check ur game too as soon as im on pc

huh

Thanks, although, the switch mechanic is there, I know its not the most creative idea

Nice game, although id add more to it                      

Nice game although even if i touch the second blob, i cant reach the key :(

thx, ill check your game out too

Nice game although id fix the cropping and stuff

ill sure check your game out

thx, i also rated your game

thx

You know the rules and so do I

Well the movement was kinda rushed.. but I think i could make a better movement next time since I already have some experience because you guys told me what you dont like and what you do and also how´d you fix it.

And that helped me so much.

Anyways thanks for the review since those really help :)

Anybody completed it? Lol

thanks for the review :) 
Im sure looking into improving myself so every post like this helps me out.

An who knows... maybe ill actually update the game lol

Thanks for the reply :)

thanks and no the speed was not intentional.. i used Time.deltatime for setting the players rigidbodys velocity property which was propably the reason for the high movement speed

i think you do need to put it on the ground and the player tho i did that so i dont know whats the problem..

Ill update this game and fix some stuff

also how to you fix the wall sticking when i dont want it?
btw thanks for the reply :)

I think I shouldnt use time.deltatime when setting the players velocity

i did use getaxis but forgot about fixed update.. did u use time.deltatime?

You are sure better at making platformers
How did u make the player feel so smooth tho?

Anyway thanks for the reply :)

what do u use for platformers?

Ill sure try to fix that
Thanks for the reply :)

thx :) but why does it open fullsceen tho...
did not happen to me..

it sure is hard to controll but that is the challenge i guess

(1 edit)

thanks for the advice and reply :)

cool!

Hey phillip!!

More of just a fun question..

Do you actually own a nokia 3310?