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A jam submission

Very Bad GameView game page

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Submitted by RunNow — 20 hours, 52 minutes before the deadline
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Very Bad Game's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to restrictions#1484.1674.167
Enjoyment#2172.6672.667
Overall#2212.8962.896
Design#2442.6672.667
Polish#2682.0832.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The movement takes a bit of getting used to, but once you do it's fun, addictive and challenging

Developer

Well the movement was kinda rushed.. but I think i could make a better movement next time since I already have some experience because you guys told me what you dont like and what you do and also how´d you fix it.

And that helped me so much.

Anyways thanks for the review since those really help :)

Developer

Anybody completed it? Lol

Submitted(+1)

Cool entry. I don't know if it was intentional, but I love the high movement speed. Due to this highspeed movement I managed to beat some level without even using the gravity feature. ;)

I read that it was your first entry. So congratulation for this great start! :)

Developer(+1)

thanks and no the speed was not intentional.. i used Time.deltatime for setting the players rigidbodys velocity property which was propably the reason for the high movement speed

Submitted(+1)

Yeah keep practicing and follow some tutorials at how to make better platformer movement. 

Developer

Thanks for the reply :)

Submitted(+1)

A cute first game, definitely a few things which need ironing out and I would think about allowing gravity switches mid-air for some cool slide-through action. Great job anyhow and good luck on your further endeavors!

Developer

thanks for the review :) 
Im sure looking into improving myself so every post like this helps me out.

An who knows... maybe ill actually update the game lol

Developer

Ill update this game and fix some stuff

Submitted(+1)

For a first game, not too bad. I would definitely slow the player down a bit so you feel more in control of him rather than him rocketing across the screen. Also, you can get caught on the ground or cling to walls which can be a bit weird and break the pace.

Developer

I think I shouldnt use time.deltatime when setting the players velocity

Developer

also how to you fix the wall sticking when i dont want it?
btw thanks for the reply :)

Submitted

Yeah, player speed will be easier to control if you have it on a set number like maybe 5 or 6. Also, to keep the player from clinging to walls, the most common solution I find and have used is that you can make a Physics Material 2D and set its friction to 0. Once you have that, you can attach it to the player's collider and rigidbody (if it has one) to keep you from sticking to walls. Unsure if you actually need to do both, but I do it anyways just in case.

Developer

i think you do need to put it on the ground and the player tho i did that so i dont know whats the problem..

Submitted(+1)

Great first game, was a little hard to control i found but that might be just me good luck :)

Developer

it sure is hard to controll but that is the challenge i guess

Submitted(+1)

Props to you for actually subbmitting to your first game jam. I entered two jams before finally subbmitting a game to my third game jam. Also, the title reminds me of a game I made called Pretty Pathetic Parkour. If you want to try my subbmission its here https://retrorealms.itch.io/nokia-pirate, and if you want to try Pretty Pathetic Parkour its here https://retrorealms.itch.io/pretty-pathetic-parkour

Developer

You are sure better at making platformers
How did u make the player feel so smooth tho?

Anyway thanks for the reply :)

Submitted

I used FixedUpdate instead of Update for my movement. I also used GetAxis.

Developer

i did use getaxis but forgot about fixed update.. did u use time.deltatime?

Submitted (1 edit)

This is what it would look like ish 

float Speed = Whatever you want;

float Movex;

FixedUpdate()

{

Movex = Input.GetAxis("Horizontal");

transform.position += new Vector2(Movex * Speed, 0) * Time.deltaTime

}

Submitted(+1)

Don't use normal unity physics in platformer XD but beyond that I enjoyed this slippery platformer. If it's your first Good Job!

Developer (1 edit)

thanks for the advice and reply :)

Developer

what do u use for platformers?

Submitted

I'm no expert but in most cases you want to control as much of player movement as possible from script. Acceleration, deceleration, max velocity etc. there is many tutorials here is one I found just now: https://craftgames.co/unity-2d-platformer-movement/
But i believe there are better (and of course worse too) on youtube and maybe even somewhere on itch. Making movement for platformer is a hard to master thing. At first it's good to try to emulate original Mario as it has one of simplest and most intuitive movement schemes, but if you want to get a feel of how good can excellently crafted platformer movement be I recommend playing Celeste or Super Meat Boy.

Submitted(+1)

Lovely, I think it shouldn't open fullscreen every 5 seconds

Developer

thx :) but why does it open fullsceen tho...
did not happen to me..

Submitted

Strange