Probably not for the time being! The most I can think of at the moment will be more emphasis on the 'quick start' mechanic for new games to skip progression and start with a good amount of ether + available trainers.
Roads
Creator of
Recent community posts
Hi - this is a graphics/drivers issue, which could stem from a few sources. The goal would be for me to provide an alternate download in the next update for Direct X 11. Beyond that, it could be a hardware issue. I've been dabbling in optimization behind the scenes as well, so I hope next public release is more stable!
I am unsure of how to edit unreal saves. At this stage of development, there is not much that follows after Plantwolf's current final stage beyond a teaser of what happens next. That content will likely remain at the stage throughout all of v0.3.0 - so I wouldn't worry about seeing some pretty minor dialogue!
There might be some way to do so inside of the games files - but I'll be honest, I don't have a solution offhand. best case scenario is that I produce future versions to have better download, to solve some scenarios (such as a DirectX11 version, as many are reporting problems with DX12). Apologies that the current version isn't running for you!
I hear you on that - the choice was intentional. I also understand that I could appeal to more people with a lower price point. The number I chose was to account for several things - but it predominantly boils down to this: adjusting the price of my patreon years from now to accommodate for economical changes is not something I want to do. I'd rather see people balk at the door now, than have to deal with the price being adjusted over the years to come.
I am polling for kinks in the patreon locked side of things, currently - trying to get a feel for backer preference. I might open that up to the public at a later date when it becomes more of a priority, but right now development is focused moreso on 'setting the foundation' of the game, than catering to one target audience. I'm sure that will come in time. As for MC's role, I hope they find themselves in a plethora of different situations - and that players will be able to self-select what they want to see, and what direction they want characters to go.
And yes - The game will likely have a paid steam version at the very end of its development cycle, yes. Lots to do, lots to make. Hopefully you can understand that there's no firm answer to any of your questions, and am doubly hopeful there's something in Aftersoul that already speaks to you!
Thank you for the kind words. The scene you seek can only happen if you don't go to Greyhaven's tavern and have a heart to heart with Hunter. If I recall correctly, the events you'll need to trigger that are... Fresh Debug File Post-Hunter -> Forest Wellspring -> Ancient Woods -> Ancient Woods Wellspring -> Explore Again to Find Shade Once More -> Back to Forest -> Meet Wolves -> Either explore in the forest again, or leave camp and come back.
I'm looking into this now - https://discord.gg/cSjNfEXM
It appears 'never expire' won't work on the server I've set up, even though it says it does - something about phasing it out for noncommunity servers - which I didn't want to opt into. I'll have to reset the discord link every week, but this should work now...
Yeahhh - I've tried getting ahold of Itch to see how to deal with that, but I'm still waiting for support to get back to me. I think they're just wary of download-only-executables, and so my page got flagged. If you don't feel comfortable engaging, that's okay! I'm hoping the issue is resolved soon.
I've noted the issue - it appears to be bound to either framerate or resolution. I'm leaning towards the latter (unsupported resolution of one monitor versus the other). My two solutions were either:
A. Disable being able to change the resolution of windowed to whatever you want and force it to be the 'accepted monitor resolutions' found in the settings.
B. Change the level up to not be 'hold', and instead a 'click' to immediately dump 'X' Essence in (either all that you have or enough to level up).
I have gone with the latter, in hopes that the game can continue to support any windowed resolution (I personally really enjoy having the window to not take up an entire screen, and have spent a good deal of work making the UI adaptable to most resolutions). Hopefully when this is implemented in the next version, the issue goes away... Though I believe someone mentioned some other issues with other buttons as well....
Oh well! I hope this solution is a good step forward to crushing the bug out altogether.
And thank you for the report!
Fullscreen and resolutions seem to be pushing people's computers to the limits. Playing in a windowed resolution seems to be the stable choice, but I've had some even report the opposite. Looking into any overarching performance issues that I can address.
Surrendering multiple times is a silly thing you can do right now, which might even load up more than one instance of text (causing the game to freak out and persist it) - a fresh reload of the whole game will do nicely for now. This is fixed, and is one of the many things waiting for a release in the next - hopefully more stable - update.
Here's some info that might help - I've since crunched out a number of improvements and bug fixes since the launch, though they won't be here until the next release.
Combat:
Characters have 'turns' - those bars fill up over time. Clicking on the skill icon will use the ability. You can store up to two turns. Some moves cost one, two, or no turn actions to use. Others cost mana!
Early Steps:
Making a campfire at home base is your first step to unlocking a new skill and the ability to level up, which will happen once you meet a certain demon.
If you're stuck:
My campfire won't light!
- Seek out the hunter for help.
I can't beat the Knave!!
- That hp regen sucks - if only you could attack twice in a row really fast!
Just two zones? No ally? What am I doing wrong?
- Have you gone and kicked that smug wolf's butt a few times? Did you equip the skill Traitor gave you? If the wolf and hunter are gone, maybe it's time to check camp...
Ah! The forest is way harder now that I have an ally!
- Make sure you have your new companion on your team! Leveling takes priority over new skills from Traitor!
I met that spirit hunter wolf but the Hunter wants nothing to do with her!
- Have you been to the Exiled Den? Explore in the Forest and Ancient Woods enough to unlock that area, and then get to know everyone there! The Hunter likes to hang out in the cave...
NSFW Content - There are currently four traditionally 'intimate' scenes in the game.
Lewd #1 - The early forest before you unlock your second companion. Just mess around with the tendrils and opt to stay in the forest a few times with them and someone might show up!
Lewd #2 - Chat with the wolf boss when he's alone in his cave once you unlock that area.
Lewd #3 - Flirt with the guard wolf outside the wolf boss' cave.
Lewd #4 - Flirt with the spirit hunter once you've progressed Hunter's quest enough and go to the renovated Hot Springs to relax.
Known Polish/Bugs That Are Fixed In The Next Version:
- Level Up screen can be buggy on some people's computers (might be connected to framerate or current resolution) - completely overhauled level up system to try to fix.
- Clicking anywhere other than your character portraits disabled hotkey usage in combat.
- Added a 'continue' button to the main menu for currently active sessions.
- Surrender button could be spammed, and cause multiple losses.
- Added contextual suggestions on where to go and streamlined the early forest a bit. Hopefully the above 'if you're stuck' list won't be as much of a pain point due to these adjustments.
- Some scenes have too much text to wrap, and cause issues when transitioning.
- Several changes to enemy balance.
Short answer: I agree, and have considered buffing it for this stage of the game. However, I know how effective it will be at later stages of the game.
Long Answer: Rekindle is the premiere one turn zero cost mana regen. Boost Effect stat has a chance to trigger an additional time when passing 100%. Max 300% Boost Effect guarantees triple proc, so it has pretty good scaling percentages (no Boost Effect pathway as of yet!). Combined with the Recharge stat, which boosts all mana gain by (+X%), you can readily generate a large amount of mana. At 160% Boost Effect and 300% Recharge it would return 90 mana, and at 260% Boost Effect and 200% Recharge it would return 80 - making it the premiere mana regen option for some builds that want heavy investment in both of those stats.
Unfortunately, all of that is theoretical right now, and I understand that the move feel like a let down as of right now. I've considered disabling it as a reward but decided against it. Moreso, it speaks to the problems with the current trainer system - Not being able to preview what you're unlocking isn't fun!
I will record this feedback and consider how to approach a solution that fits.
The 'gaming PC' caution is me erring on the side of doubt as to warn that this game might be unoptimized. I unfortunately don't have minimum specs on hand, but I think even a 'dated' PC has a chance to run it. First loads of the application also tend to halt for a moment, from what I've experienced. Worst case scenario is that it doesn't deploy at all or crashes out on you. Alternate strategy might be trying to run the executable as administrator, by right clicking the 'Aftersoul' application and hitting 'run as administrator'.